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Final Fantasy VI – Ted Woolsey Uncensored Edition

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Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#71

Surprised to see FFVI mentioned here in HN. That said, I HIGHLY recommend playing thru the recently released FFVI-T edition that's recently become available thanks to an incredible translation effort by Tomato. It corrects a number of mistranslations and adds a TON of content and scales up the difficulty. I thoroughly enjoyed the replay. The original release: http://tomato.fobby.net/ff6-t-edition/ Which now directs i…

Hadn't heard of this, but given how well done his translation of Mother 3 was it's got to be great

Mato's brilliant. If you haven't seen his Legends of Localization website, where he discusses various issues related to translation, and even does simultaneous playthroughs of games with different translations (including machine translation!) and compares and contrasts them with the original...you're in for a treat.

https://legendsoflocalization.com/

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#73
post #36
post #19

Earlier quoted context omitted.

Perhaps the people in this field would like to experience the tastes and norms of a different culture, so they don't appreciate this Bowdlerization. Would you edit Faust or the Illiad to "better fit regional tastes and cultural norms"? How about the Godfather?

Final Fantasy VI is not a game about Japanese culture. Turning onigiri into donuts is one thing, but good localization needs to help the new audience understand the story as it was interpreted by its original audience. That said, most of the censorship in this game had little to do with "cultural norms" and a lot to do with Nintendo of America applying extremely strict standards to games, which itself had as much to…

Nevertheless it is a Japanese cultural artifact.

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#74

Earlier quoted context omitted.

If we're recommending the best alternative hacks, my favored FF6 one is Final Fantasy 6: Divergent Paths http://www.romhacking.net/hacks/5997/ And for other Super Nintendo greats: Super Metroid Turbo! http://www.romhacking.net/hacks/4778/ Chrono Trigger + http://www.romhacking.net/hacks/3691/ Zelda Randomizer https://alttpr.com/en

> Zelda Randomizer https://alttpr.com/en Not to mention the mindblowing Super Metroid / A Link to the Past Crossover Randomizer [1], which had a race at SGDQ 2019 [2]. [1] https://samus.link/ [2] https://www.youtube.com/watch?v=uujsW7yFkZU

Yeah, randomizers are awesome. There's also Super Metroid Redesign, which changes the feel of the game substantially, with an entirely different map, different feel to the exploration, and different challenges. I'd recommend that one as well.

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#75

Earlier quoted context omitted.

If you look at some of the other major FF franchises, its a combination of brooding angsty teen guy and an incoherent story that seems like a committee couldn’t figure out how to wrap up. Entertaining in their own right because usually something in their story has profound impact anyway, but FF6 stands out in this regard because its a well crafted and impactful story without the angst and strangeness.

I see. Yeah, I've played plenty of JRPGs and have noticed similar patterns in them overall. I wonder if there isn't a connection between their storytelling, fanbase and a phenomena called "Chuunibyo", literally "second year middle school sickness" (which can apply to anyone of any age) where someone does tons of ruminating, brooding, angsting on things like some young teens. It's a condition I've been accused of havi…

Oh definitely, they are totally pandering to their “nobody gets me” audience. FF6 has different tropes that you might have seen elsewhere plenty of times, but its really hard not to say anything.

But you should really play it, I mean just that intro act alone! On a Super Nintendo!? Peak Squaresoft. There was a time when they really pushed hardware and did it really well as a cohesive score, this is one of them.

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#76
post #37

Earlier quoted context omitted.

If we're recommending the best alternative hacks, my favored FF6 one is Final Fantasy 6: Divergent Paths http://www.romhacking.net/hacks/5997/ And for other Super Nintendo greats: Super Metroid Turbo! http://www.romhacking.net/hacks/4778/ Chrono Trigger + http://www.romhacking.net/hacks/3691/ Zelda Randomizer https://alttpr.com/en

I'm a big Chrono Trigger fan but I haven't tried any mods. Are there any others that are recommended? I know there are some that function more as sequels, but I don't know how good they are.

As a fellow Chrono Trigger fan, I strongly recommend Crimson Echoes. It's a sequel, astonishingly well written, fun, and decently challenging. Clearly a project that was put together with love and attention.

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#78
post #43

I still listen to the VI OST to this day. What they were able to do with the SNES soundchip was quite the technical accomplishment.

So do I! Which is why I absolutely loved the symphonic poem to FF6, especially the arrangement of Kefka's theme: https://www.youtube.com/watch?v=D5uVAD7jliM

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#79
post #43

I still listen to the VI OST to this day. What they were able to do with the SNES soundchip was quite the technical accomplishment.

Retro Game Mechanics Explained recently started a new series specifically on the SNES audio subsystem (SPC700): https://www.youtube.com/watch?v=zrn0QavLMyo

Only first episode released yet, but there is a previous series on the SNES system as a whole, first ep: https://www.youtube.com/watch?v=57ibhDU2SAI

Re: Final Fantasy VI – Ted Woolsey Uncensored Edition

#80
post #35
post #26

Earlier quoted context omitted.

But this was not a re-adaption or a re-interpretation, this was the only version available in the US, and marketed as the same game, only translated. I honestly don't see how one could in good faith mistake a translation for a re-interpretation. What's next - because translation is somewhat subjective, that means anything goes?

I'm sorry, I'm still having a hard time following what thing I said you're objecting to.

Faust and the Iliad are works in the public domain with many dozens of translations, most of them trying hard to be "faithful" or "accurate" in one sense or another. When they're retold, adapted, reinterpreted, they're not usually billed as the original work, but rather a retelling or what have you. Joyce didn't stick Homer's name on Ulysses and bill it as an English version of the Odyssey (just set in Dublin to better fit regional tastes and cultural norms). Retellings, adaptations, reinterpretations aren't relevant here at all - I'm not sure why you brought them up in order to defend acts of (poor) translation.

It's almost hard to draw an analogy to other art forms, because they're considered legitimate and no one tries to do this to them. When Cien años de soledad became 100 Years of Solitude, its depiction of sexuality and themes of incest weren't excised to appeal to more conservative anglo sensibilities. When Parasite caused a sensation in the west a couple of years ago, the version we saw didn't somehow try to pretend it was set in New York or rename Kim Ki-taek to Fred Jones or something. Even genre fiction usually gets treated better than this - something like The Girl With The Dragon Tattoo lost its somewhat unwieldy original Swedish title (Män som hatar kvinnor, "Men Who Hate Women") but otherwise remained defiantly Scandinavian.

Now, I agree that nothing in FFVI specifically is all that bad (the translation has plenty of other issues though), and I agree that some people get unnecessarily bent out of shape about it; changing "pubs" to "cafes", or covering up nude statues or whatever is stupid but doesn't fundamentally change the game. But it's still stupid, and disrespectful to the original work.

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