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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#71

Let me preface this by saying that different publishers likely have different implementations of Denuvo checks, and also there are lots of different iterations of Denuvo. But from what I've seen there are quite a number of titles with performance impacts out of using Denuvo. Overlord Gaming [1] has some videos with before and after comparisons for games where Denuvo got removed by the publisher. Of course, there coul…

Also a notorious case: Final Fantasy XV famously could run the full game using the demo binary, this is how it was "cracked" before launch, when players realized the demo binary could run the preloaded content before release.

Only AFTER the official launch, performance complaints started, then people realized the official launch binary, that has Denuvo, has performance issues, while the demo binary, that has no DRM, runs perfectly fine, using the exact same data.

Re: Resident Evil Village crack completely fixes its stuttering issues

#72

This is typical. DRM doesn't deter or hurt pirates, and according to the EU[1] piracy doesn't hurt sales either, all that DRM does is to create support problems and hurt legitimate paying customers. [1] https://www.engadget.com/2017-09-22-eu-suppressed-study-pira... FIX: disambiguate 'it'

Your "it" is ambiguous. Piracy doesn't hurt sales, but DRM certainly does.

Fixed, thanks!

Re: Resident Evil Village crack completely fixes its stuttering issues

#73
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

I believe the cases of steep sales drop were observed at the moment when a cracked game binary appeared. No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.

Movies publishers does it as well (DRMs on movies media) since decades and we all know this have absolutely no effect : every movie is available on p2p networks even before being available in stores. I’d add that they even manage to get negative effects since only legitimate consumers are annoyed.

So it would not be surprising to have a similar situation there.

Re: Resident Evil Village crack completely fixes its stuttering issues

#74
post #60

Earlier quoted context omitted.

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

> They might own multiple cars and expensive real estate, but still pirate their windows as a matter of principle. Not paying for recent version of Windows seems like a poor example, because not paying for spyware is a pretty good principle.

The principled thing to do about software you consider spyware is to not use it. Not paying for a paid product you use daily and continuously derive value from is hard to justify in my view.

Re: Resident Evil Village crack completely fixes its stuttering issues

#75
post #48

Earlier quoted context omitted.

Quote:"...but some overzealous publishers do frequent lengthy checks..." Since when do publishers have access to source code to do those checks themselves? Developers do that. And yes, I am aware that in this particular case, for RE:Village, the developer and publisher are the same.

I would think it very odd if publishers were not given the source code. If you were a publisher, would you want some small shop to be able to disappear off the face of the Earth, preventing you from ever doing even simple ports and patches?

Depending on the contract, publishers might have the ability to get a copy of the source code, but they certainly are not going to be monkeying around with it.

Doing a full build from scratch of a game is a complicated thing. The build systems at a game studios are quite extensive.

Even if you were given access to the version control repositories for a game I think it would probably take you quite a long time to be able to successfully export and build everything from scratch.

Re: Resident Evil Village crack completely fixes its stuttering issues

#76
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

I believe the cases of steep sales drop were observed at the moment when a cracked game binary appeared. No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.

Apparently a lot of devs included SecuROM in their products not as an actual hindrance to pirates, but to placate investors who are concerned about piracy reducing sales.

The people who actually make the software are fully aware that any DRM will be cracked within 48 hours of release (with a few small exceptions).

Re: Resident Evil Village crack completely fixes its stuttering issues

#77
post #48

Earlier quoted context omitted.

Quote:"...but some overzealous publishers do frequent lengthy checks..." Since when do publishers have access to source code to do those checks themselves? Developers do that. And yes, I am aware that in this particular case, for RE:Village, the developer and publisher are the same.

I would think it very odd if publishers were not given the source code. If you were a publisher, would you want some small shop to be able to disappear off the face of the Earth, preventing you from ever doing even simple ports and patches?

EA released a remastered C&C some time ago. One of the developers involved in that described the problems they had with the video quality, the originals where lost, the best they could do was extract videos from the PlayStation port and try different AI up scaling algorithms. The result isn't pretty.

Re: Resident Evil Village crack completely fixes its stuttering issues

#78

Earlier quoted context omitted.

> They might own multiple cars and expensive real estate, but still pirate their windows as a matter of principle. Not paying for recent version of Windows seems like a poor example, because not paying for spyware is a pretty good principle.

The principled thing to do about software you consider spyware is to not use it. Not paying for a paid product you use daily and continuously derive value from is hard to justify in my view.

You're forced to use Windows due to multiple reasons.

Re: Resident Evil Village crack completely fixes its stuttering issues

#79

Earlier quoted context omitted.

> They might own multiple cars and expensive real estate, but still pirate their windows as a matter of principle. Not paying for recent version of Windows seems like a poor example, because not paying for spyware is a pretty good principle.

The principled thing to do about software you consider spyware is to not use it. Not paying for a paid product you use daily and continuously derive value from is hard to justify in my view.

I'd rather donate to w10privacy, ameliorated, and such windows fixing scripts.

Re: Resident Evil Village crack completely fixes its stuttering issues

#80
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

If you were to walk into a store that said "please support the creator" as payment, your shelves would be empty. Or in other words if software costed no money and always relied on donation, you'd be bankrupt.

But, you can't stop crackers. Bits of memory are bits of memory. They can be changed. The balance is making games highly available, and having content beyond just the base game. Such as online play, or physical merchandise with the purchase.

If I got a poster every time I bought a game id be liable to buy more games that I may not even play.

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