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When will virtual reality take off? The $100 bet

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Re: When will virtual reality take off? The $100 bet

#72

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

“ There is no amount of technology that can get over this problem.” Wouldn’t each person in the room having a VR head seat solve this problem?

Or just throwing the gameplay up on a monitor (either with cables or via chromecast)

Re: When will virtual reality take off? The $100 bet

#73

With so many schools under lockdown, kids staying at home. I think one application would be a virtual school. Right now when teachers teach over google classroom, the kids have their cameras and mikes turned off. And basically there is almost no interaction, and feedback as the teacher teaches. Kids don't like showing their living room environment. Also, the social interaction between kids in a school is basically no…

VR isn’t a replacement for actual in person schooling. We’d be better off finding a solution that gets kids back into schools.

I agree, you can't beat the real thing. I think we will probably have both though, going forward. Online classes will be a lot more popular even if the lockdown ends, and teachers will live stream by default.

And kids interacting in a virtual school would be a nice addition to a real school too.

Re: When will virtual reality take off? The $100 bet

#74

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

> Then I said to myself "this is not the future", and haven't touched VR since.

Yeah, nothing has changed in social VR in 25 years.

/s.

There are multiplayer async party games that can be played with 10 people (I've done this a lot!). There is online multiplayer. Dismissing VR because you played descent on a 3dof box 25 yrs ago is kind of lame.

> There is no amount of technology that can get over this problem. It's not about FOV or resolution or immersion

This is frustratingly dismissive and easily disproven. Look at Acron: Attack of the Squirrels! Look at Keep Talking and Nobody Explodes!

Re: When will virtual reality take off? The $100 bet

#75

The quest 2 is pretty much a revelation. Untethered, light, cheap, high quality display and inside out tracking and connects wirelessly to a gaming PC allowing you to play virtually any title if you pay $15 for vrdesktop. Obviously you have to be comfortable with facebook but it's just a better end to end experience than any other headset I've tried, although it would be better if VR desktop or something similar was…

> Obviously you have to be comfortable with facebook

Interestingly enough this is the primary reason that my quest is collecting dust. Once they forced a facebook login for accounts I decided it was no longer worth me clearing an open space in my apartment.

Re: When will virtual reality take off? The $100 bet

#76
post #8

I think VR will become mainstream when it's good enough to replace large screens in productive work. It should leave large screens in dust, if done right. Productivity is quite strongly correlated with screen size, so I'm expecting quite a leap in this regard when the right software is matched with the right hardware.

> good enough to replace large screens The resolution is pretty good already and rapidly getting better. What I'm excited about is hand tracking [i] so that I can use a real keyboard (and interact with real objects e.g. coffee cup) to type while I'm wearing a headset. [i] https://youtu.be/XnG1l0qQW9k

thats true, but for most headsets, resolution still isn't high enough to read bodies of text without eye fatigue. until that is solved, I don't think VR will move from entertainment to productivity.

Varjo is getting closer to that resolution level, but their headsets are priced for enterprise ($8k i think?)

Re: When will virtual reality take off? The $100 bet

#77

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

My experience is that people are getting increasingly isolated anyway, so VR is great in this regard for more and more people. Even when people are social they're increasingly glued to their phones, and distant from each other. A friend and I bought quests and we both loved them except for one really annoying problem: space At least as of early 2020, there was a huge market mismatch with VR: the people that have 6'x6…

Yes, and even if the room is large there are tables and break-y things that invariably interact with shins, swinging controllers and your ability to just fully immerse.

I stopped playing VR mostly because I was tired of re-arranging furniture and re-calibrating the Index when I did so.

I guess if you live in a house and have a basement or 'rec room' with no furniture, it's less of a hassle to play ping pong or Beat Sabre in VR. Otherwise it's VR Poker with its random social toxicity where I can sit on the couch and interact with people if I find a table without kids or mean people in it.

Re: When will virtual reality take off? The $100 bet

#78

Earlier quoted context omitted.

VR isn’t a replacement for actual in person schooling. We’d be better off finding a solution that gets kids back into schools.

I agree, you can't beat the real thing. I think we will probably have both though, going forward. Online classes will be a lot more popular even if the lockdown ends, and teachers will live stream by default. And kids interacting in a virtual school would be a nice addition to a real school too.

Everything I’ve heard about online classes for K-12 has indicated that it’s been a disaster. Which is really not a surprise, considering that teaching is only a tiny portion of the function of a school. It’s also a daycare, lunchroom, social hall, and a million other things that can’t be replicated on a laptop screen.

This is really a situation where “more technology” is not better.

Re: When will virtual reality take off? The $100 bet

#79

On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of. I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometri…

>VR is already fun and we're in for a wild ride once AR hits the market.

I for one can't wait for full field of vision pop up adds to infest our daily lives. How exiting.

Re: When will virtual reality take off? The $100 bet

#80
post #58

I can't get past the motion sickness. I wonder what percentage of the willing market also can't handle it.

I tried a Oculus DK2 and got motion sick, and that's burned into my memory like a drink that gave you a hangover. I'm only going to try it again in the 5th gen after they've eliminated all issues.
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