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Bevy: A data-driven game engine and app framework built in Rust

bevyengine.org

71–80 of 108 posts

Re: Bevy: A data-driven game engine and app framework built in Rust

#71
post #43

I'm getting security warnings visiting the site, on both Firefox and Chrome (though chrome's could be due to an external check, redirects me to malware.opendns.com). "Error code: SEC_ERROR_UNKNOWN_ISSUER" on FF at least. edit: and seems like I'm not the only one, as there's at least one upvote already. probably worth checking!

It's also blocked by my workplace's corporate firewall, possibly for the same reason.

Re: Bevy: A data-driven game engine and app framework built in Rust

#73
post #12

Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!

You presented your thing very very well. I expected to to just take a glance at this, as I'm not interested in game engines, but ended up reading the whole thing. Very well done!

Re: Bevy: A data-driven game engine and app framework built in Rust

#74
post #12

Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!

Everything is beautiful so far, the website is nice looking, the overview is self-explanitory. If I wasn't so in love with Godot I would use this. I think one thing that would sell this would be an editor like Godot has, it's one of the strongest selling points with Godot for me.

The integrated code editor in Godot is actually something I don't like. The text editor doesn't support the usual Mac keyboard shortcuts, scrolling isn't always responsive and it can't be used to view text files such as json files.

I hope that Bevy users won't be forced to use the Bevy editor for coding. VS Code, vim, emacs and other editors have lots of extensions and work well for coding. I'd rather see some kind of project builder UI for Bevy, which would allow using existing code editors.

Re: Bevy: A data-driven game engine and app framework built in Rust

#76
post #51
post #43

I'm getting security warnings visiting the site, on both Firefox and Chrome (though chrome's could be due to an external check, redirects me to malware.opendns.com). "Error code: SEC_ERROR_UNKNOWN_ISSUER" on FF at least. edit: and seems like I'm not the only one, as there's at least one upvote already. probably worth checking!

Hmm I'm hosting this on github pages, so maybe its related to how they're issuing certs for my domain. I'll look into it. Thanks for the report!

Same here.

Re: Bevy: A data-driven game engine and app framework built in Rust

#77

This might be the killer app that finally gets me to use Rust. I've tried so many engine libs/frameworks in so many languages now, and none of them look nearly as complete and ergonomic as this. I don't really want to have to write my own 3d renderer or ECS because the engine's one is bad or nonexistent... this really scratches an itch for me. Clojure take note...

> This might be the killer app that finally gets me to use Rust.

For me that would be a multiplatform GUI library.

Re: Bevy: A data-driven game engine and app framework built in Rust

#78
post #37
post #31

Earlier quoted context omitted.

Video games don't really care about binary size.

Some don't, some do. Users living out in the sticks with poor satellite connectivity care about binary size. The HTML5 platform, which I see becoming increasingly important as things like wasm and webgpu mature, cares about binary size because you're potentially downloading it every time you play. It's slightly surreal poking about on itch.io where practically every game is 50 MB, even when most of them are simpler t…

Is this a game engine dedicated to making games for people living out in the sticks, or a game engine for making some serious games?

Re: Bevy: A data-driven game engine and app framework built in Rust

#79
Having spent a good deal of time working in a dogmatic data driven entity component system very similar to this one, I'd like to point out that while it's very aesthetically pleasing to write code like that, it's not necessarily more productive or pleasant than a more conventional 'entity's behavior lives on the entity' approach.

Re: Bevy: A data-driven game engine and app framework built in Rust

#80
post #62

This is amazing . Seriously: I had a look at nearly every game engine/GUI solution in Rust and this is by far the most thought out, ergonomic and complete thing I found. Color me stoked!

Just curious, have you seen amethyst? https://amethyst.rs/

I'm wondering what you find not well thought out about it.

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