I'm getting security warnings visiting the site, on both Firefox and Chrome (though chrome's could be due to an external check, redirects me to malware.opendns.com). "Error code: SEC_ERROR_UNKNOWN_ISSUER" on FF at least. edit: and seems like I'm not the only one, as there's at least one upvote already. probably worth checking!
Bevy: A data-driven game engine and app framework built in Rust
71–80 of 108 posts
Re: Bevy: A data-driven game engine and app framework built in Rust
#72Re: Bevy: A data-driven game engine and app framework built in Rust
#73Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
Re: Bevy: A data-driven game engine and app framework built in Rust
#74Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
Everything is beautiful so far, the website is nice looking, the overview is self-explanitory. If I wasn't so in love with Godot I would use this. I think one thing that would sell this would be an editor like Godot has, it's one of the strongest selling points with Godot for me.
I hope that Bevy users won't be forced to use the Bevy editor for coding. VS Code, vim, emacs and other editors have lots of extensions and work well for coding. I'd rather see some kind of project builder UI for Bevy, which would allow using existing code editors.
Re: Bevy: A data-driven game engine and app framework built in Rust
#75Does Rust also compile to the GPU?
Re: Bevy: A data-driven game engine and app framework built in Rust
#76I'm getting security warnings visiting the site, on both Firefox and Chrome (though chrome's could be due to an external check, redirects me to malware.opendns.com). "Error code: SEC_ERROR_UNKNOWN_ISSUER" on FF at least. edit: and seems like I'm not the only one, as there's at least one upvote already. probably worth checking!
Hmm I'm hosting this on github pages, so maybe its related to how they're issuing certs for my domain. I'll look into it. Thanks for the report!
Re: Bevy: A data-driven game engine and app framework built in Rust
#77This might be the killer app that finally gets me to use Rust. I've tried so many engine libs/frameworks in so many languages now, and none of them look nearly as complete and ergonomic as this. I don't really want to have to write my own 3d renderer or ECS because the engine's one is bad or nonexistent... this really scratches an itch for me. Clojure take note...
For me that would be a multiplatform GUI library.
Re: Bevy: A data-driven game engine and app framework built in Rust
#78Earlier quoted context omitted.
Video games don't really care about binary size.
Some don't, some do. Users living out in the sticks with poor satellite connectivity care about binary size. The HTML5 platform, which I see becoming increasingly important as things like wasm and webgpu mature, cares about binary size because you're potentially downloading it every time you play. It's slightly surreal poking about on itch.io where practically every game is 50 MB, even when most of them are simpler t…
Re: Bevy: A data-driven game engine and app framework built in Rust
#79Re: Bevy: A data-driven game engine and app framework built in Rust
#80This is amazing . Seriously: I had a look at nearly every game engine/GUI solution in Rust and this is by far the most thought out, ergonomic and complete thing I found. Color me stoked!
I'm wondering what you find not well thought out about it.