Tesla almost has self-driving cars but SpaceX can't self-drive this? There is no snow, rain, children chasing balls.
Its because astronauts want to have something to do
ISS Docking Simulation
71–80 of 149 posts
Re: ISS Docking Simulation
#72I'm confused by a few things in the user interface nevertheless.
The speed sign seems to be inverted. For example when it display a pitch speed of + 0.5°/sec, the pitch number will decrease by this value every second.
The Yaw and Pitch command are swapped between the display and the control. In the display Pitch is at the right while it command the up and down direction, and Yaw is displayed on the bottom while it command the left right direction.
For the pitch command pressing Up makes the pitch speed number decrease. (It's confusing). For the yaw command pressing right makes the yaw speed increase.
There seems to be lacking a display for the X speed Y speed and Z speed.
I don't understand the little arrow of the roll indicator.
It also took me a while to figure the correct axis correspondence.I'm used to forward=Z direction, Y-Up and X left-right where as here X=forward,Y=right,Z=up. It's not easy to discover at first because when you are currently rotating those number move simultaneously.
Re: ISS Docking Simulation
#73Tangent, but the killer app for VR devices is space sims with a joystick, something like Elite: Dangerous. Space sims are the only thing where you realize there’s no going back once you do it in VR.
Flight sims in general sound exciting with VR. In fact the new Microsoft Flight Simulator might actually finally push me to pull the trigger a headset.
Re: ISS Docking Simulation
#74If this really is the same UI used for manual docking, I'd be a bit worried about the lack of visual feedback when translating forward/backward. I guess in a real Dragon 2 you'd probably feel the RCS thrusters, but without that it's pretty jarring.
Re: ISS Docking Simulation
#75Nailed it first time!! I was super excited too, cos it was so obvious that this so-called “simulation” was in reality a test to find pilots to save the ISS from some top secret calamity that we don’t know about. Surely this was going to be like in “the last Starfighter”, except that Elon Musk would be the one knocking on my door, needing a new pilot. Sadly it just said “congratulations” :(
Re: ISS Docking Simulation
#76Earlier quoted context omitted.
Really? I'd have thought they'd give the astronauts a proper 6DoF controller (e.g. a SpaceBall or SpaceMouse) instead of making them mash buttons like this.
Yea, with this interface docking this space pot feels like trying to draw in MS Paint with my mouse.
Re: ISS Docking Simulation
#77SpaceX: "Movement in space is slow and requires patience and precision" Can't wait to see speedrunners prove otherwise.
A docking speedrun contest might be the only thing I'd put on my calendar to tune into on Twitch.
Now that's a pay-per-view moneymaker right there.
Re: ISS Docking Simulation
#78I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.
It got a little twitchy near the end there.... really hard to keep the target on the green dot all the way in.
Only after two nervous aborts did I realize that I was still within margins even though the target was nowhere to be seen.
Re: ISS Docking Simulation
#79Earlier quoted context omitted.
"Gravity" was quite accurate, no?
In some ways... In many other ways the physics was wildly inaccurate.
Re: ISS Docking Simulation
#80Earlier quoted context omitted.
Flight sims in general sound exciting with VR. In fact the new Microsoft Flight Simulator might actually finally push me to pull the trigger a headset.
Flight simulators map a lot of inputs to the keyboard. Is it feasible to fly while using a VR headset? Can motion controls be used to interact with the cockpit?
https://www.amazon.com/Logitech-Flight-Rhino-Certified-Refur...