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We are leaving the Apple App Store and all its problems

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Re: We are leaving the Apple App Store and all its problems

#71
post #28

I'm sorry but as a user, I trust my relationship with Apple more than I trust random third party devs. As a user, I want Apple to lock down the system and make things hard for developers. As a developer, I empathize with my perspective as a user and build products that take this into account.

As a user, I want my system to use containerization for me to not worry about where I get my apps from. You know, like Flatpak does it. This isn't really an argument for modern OSes such as desktop Linux anymore.

Containers are not a magic shield that protects you from all attacks. You should still be wary of what you're running even with the additional protection they offer.

For example - https://seclists.org/oss-sec/2019/q1/119

Re: We are leaving the Apple App Store and all its problems

#72
post #55
post #50

Earlier quoted context omitted.

People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

Apple meanwhile created the entire OS and all of the developer APIs that your apps rely on, including things like Metal that games rely on. And Apple gives this all away for free.

Re: We are leaving the Apple App Store and all its problems

#73
post #65

The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.

Painting this as "greed" is really quite ridiculous. Apple's 30% cut is completely orthogonal to their human review. The human review is to try and protect users and keep the app store a safe and trustworthy place to buy software. As with all human curation, there are problems, but on the whole it does keep the app store a remarkably safe place to acquire software. > I had high hopes for the future as a teen growing…

So Apple is the modern Elsevier? Asking high prices for peer review.

Re: We are leaving the Apple App Store and all its problems

#74
post #65

The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.

Painting this as "greed" is really quite ridiculous. Apple's 30% cut is completely orthogonal to their human review. The human review is to try and protect users and keep the app store a safe and trustworthy place to buy software. As with all human curation, there are problems, but on the whole it does keep the app store a remarkably safe place to acquire software. > I had high hopes for the future as a teen growing…

If the human review is the reason for the 30% cut why not charge a flat fee per review? I doubt that's the reason for their cut.

Re: We are leaving the Apple App Store and all its problems

#75
post #17

If you run your company smart, then publish your software in both places, your own website and AppStore. Users who trust direct relationship with you, will download directly, enjoy better prices (30% commission omitted) and rapid updates. At the same time you will not lose a whole marketshare of users for which AppStore is the "go-to" address for buying software. You can then skill up your SEO capabilities and optimi…

I think this is explicitly forbidden by app store rules. It is definitely the case for the iOS app store anyway.

You could create two versions, one crippled for the app store and another that you actively market. There is no point giving Apple 30% if you are finding the customers yourself.

Re: We are leaving the Apple App Store and all its problems

#76
post #28

Earlier quoted context omitted.

As a user, I want my system to use containerization for me to not worry about where I get my apps from. You know, like Flatpak does it. This isn't really an argument for modern OSes such as desktop Linux anymore.

apt-get and yum and pacman and the rest do not enforce containerization.

snap and flatpak certainly enforce sandboxing.

Re: We are leaving the Apple App Store and all its problems

#77
post #50
post #26

Earlier quoted context omitted.

And Apple taking 30% of that... for what? Payment processing is a 4% thing. It’s in the app developers interest to make it not have errors. It’s just for access to the market. That is the only value Apple truly brings, outside of the brand and a privacy commitment

People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…

Steam's cut is now 20%/25% depending on how much you sell. Pretty much applies only to big AAA/AA games. [1]

[1]: https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...

Re: We are leaving the Apple App Store and all its problems

#79
post #4

Apple's popularity is over-hyped and manufactured by PR teams same like KPOP. Company ONLY cares for money, nothing else. Worst part of it is selling security as feature. As it is mentioned in last few weeks somewhere here, Chinese users data is being managed by Chinese firm from last year but apple announced it in last month SILENTELY. Sadly nobody wants to talk against apple. You get downvoted immediately. http://v…

That link is five years old and does not mention China.

I didn't mention anywhere link is about china. You assumed it yourself.

Re: We are leaving the Apple App Store and all its problems

#80
post #55

Earlier quoted context omitted.

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

Apple meanwhile created the entire OS and all of the developer APIs that your apps rely on, including things like Metal that games rely on. And Apple gives this all away for free.

That should be included in device cost. It is unacceptable that they prevent users who paid for the device from installing programs outside of apples walled garden
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