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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#71
post #58

Earlier quoted context omitted.

Is it even more odd that I can't figure why they did not reference the literal movie 'Battle Royale' that the concept was roughly based on?

I always saw it as inspired by the Hunger Games, which in turn captured the zeitgeist of the post-2001 and post-2008 society.

It's almost certainly the other way around since Battle Royale was published in 1999 and the Battle Royale film came out in 2000. Both probably take some inspiration from Lord of the Flies

Re: Epic Games banked a $3B profit in 2018

#72

I don't really like Fortnite, but I'm really really happy for Epic's success. PUBG was a flaming dumpster heap that only caught on because the Battle Royale mechanic is naturally fun and people were clamoring for that type of game. But it was an unqualified mess from a subpar developer, and that always annoyed me because gamers deserved better. Now Epic has been rescued from sliding into obscurity and they've got mas…

"Gamers deserve better"? What is that supposed to mean?

Replace Gamers with "Customers", and better with "a competitive marketplace, instead of a monopoly".

Re: Epic Games banked a $3B profit in 2018

#73
post #31

Earlier quoted context omitted.

I'm sorry? PUBG sold 50 million copies. It is the 5th highest selling game in history. You can't honestly claim that's not mainstream.

That's why I added "outside the hardcore gamer ecosystem". PUBG was incredibly big yes, but parents weren't asking questions about their children's addiction to PUBG and talk shows didn't have long segments about PUBG. Fortnite became a place for people to hang out: https://twitter.com/anoopr/status/1071921080485457920

I think it's hard for gamers to really appreciate what Fortnite is. It's a whole new thing, that's never happened before. It's bigger than Pacman, Pokemon, Mario, Tetris, Angry Birds, etc.

My brother, a college football player, plays it. My sister, an Instagram addict and high schooler, plays it on her phone while shopping at, I dunno, Forever 21 I guess.

This is new, and worth paying attention to.

Re: Epic Games banked a $3B profit in 2018

#75

I don't really like Fortnite, but I'm really really happy for Epic's success. PUBG was a flaming dumpster heap that only caught on because the Battle Royale mechanic is naturally fun and people were clamoring for that type of game. But it was an unqualified mess from a subpar developer, and that always annoyed me because gamers deserved better. Now Epic has been rescued from sliding into obscurity and they've got mas…

"Gamers deserve better"? What is that supposed to mean?

> "Gamers deserve better"? What is that supposed to mean?

It means they deserve better than all the garbage that's been pushed out over the last 5 years or so since Unity and Unreal became free, and Steam relaxed its submission standards. There's been a massive wave of terrible "games" that people are just forced to accept because they don't know any better.

I'm not hating on indie game devs in general, there are of course plenty of amazing ones. But the real problem is this trend of a small group of devs forming a "studio", coming up with really ambitious plans for a huge game after learning Unity for a month, and then releasing early access garbage like PUBG and abandoning it when they realize making a triple-A game takes years of effort by a vast team of expert professionals.

Re: Epic Games banked a $3B profit in 2018

#76
post #49
post #12

Earlier quoted context omitted.

Steam has been doing this for awhile. CS:GO, DotA2, etc come to mind.

TF2 was arguably Valve’s first testbed in this space.

TF2 was their first major release that was free-to-play with purchasable cosmetic items, but their games have never been pay-to-win. They were historically pay-once-to-own, free to continue playing.

Re: Epic Games banked a $3B profit in 2018

#77
post #46

I think it is commendable that Epic used some of this profit to change their Unreal Engine Marketplace rates in favour of the developers. Similar to their store that is mentioned in the article, the revenue split is now 88/12. This change will be applied retroactively to all past transactions [1]. My understanding is the split was previously 70/30 as common in other online stores—those should be some hefty payouts fo…

I'm confused, Epic just launched their store this month. What games are these "previous transactions" for? Do you have a specific list of games that sold with the previous 70/30 cut, and for how long?

EDIT: From what I remember, the only games on the Epic launcher were Unreal Tournament, Paragon, Fortnite and Shadow Complex.

Re: Epic Games banked a $3B profit in 2018

#78

Earlier quoted context omitted.

Besides PUBG, who else has done this in a successful way? Fortnite wasn’t the original but it blows the success of PUBG out of the water at this point. I’m okay with “PUBG + Fortnite” ~= “almost single handedly”. I think the key word in that quote is popularized — even if earlier games did it, these are the two to demonstrate widespread appeal.

Also worth pointing out that PUBG uses unreal, so Epic Games makes money off the royalties AND gets visibility into the PUBG sales data. It's very likely that seeing those numbers made Epic Games shift focus.

The PUBG sales numbers were visible to everyone in realtime: during the heyday of PUBG Steamspy was still accurate, and the game was only being sold on Steam. Any visibility Epic got from the licensing revenue would have been irrelevant.

Re: Epic Games banked a $3B profit in 2018

#79
post #31

Earlier quoted context omitted.

I'm sorry? PUBG sold 50 million copies. It is the 5th highest selling game in history. You can't honestly claim that's not mainstream.

Compared to Fortnite, 50 million isn't that much.

They're different pricing models. Fortnite is free to play and PUBG has an up-front cost. Copies sold/downloaded or peak active player-base is probably a more relevant comparison.

Re: Epic Games banked a $3B profit in 2018

#80
post #31

Earlier quoted context omitted.

This can be debated. Although Rust/H1Z1/PUBG were certainly popular battle royale games before Fortnite, Fortnite was the only one that brought it mainstream , outside the hardcore gamer ecosystem.

I'm sorry? PUBG sold 50 million copies. It is the 5th highest selling game in history. You can't honestly claim that's not mainstream.

>You can't honestly claim that's not mainstream.

I see that minimaxir has been downvoted so it seems "mainstream" has different meanings.

I don't play video games and don't keep up with them. I've never heard of PUBG. But nevertheless, I did hear about Fortnite. Why? Because a business analyst on Youtube did a business case study[0] about Epic Games and the development history of Fortnite. That was unusual because he typically analyzes non-game companies[1] like Amazon, Uber, Stripe, GoPro, Theranos, etc.

My point is that there must have been a noticeable step change in popularity level between PUBG and Fortnite such that it entered his consciousness and justified a business case study from him -- which in turn entered my consciousness. If "mainstream" isn't the right word to use to describe Fortnite's greater reach to non-gamers, I don't know what a substitute word would be.

Also, I know what the "floss dance" is and that it's in Fortnite. If PUBG or other video games have named dances, I don't even know of their existence.

[0] https://www.youtube.com/watch?v=MDlFLBEUqWk

[1] https://www.youtube.com/results?search_query=biz+doc

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