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The Icewind Dale Problem

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Re: The Icewind Dale Problem

#71
post #42

Earlier quoted context omitted.

And you got an enormous amount of enjoyment from it, which is what a game is for. :) I remember doing a similar thing with save files and the old Ragnarok game.

Same but with stuff like Diablo 2 and D2Edit / Jamella. Gameshark Pro was also fun stuff. It's honestly sad that you can't gameshark modern consoles since it was so much fun to mod games in ridiculous ways. Mod support for PC games is what keeps me buying PC games. Edit: excited for the potential mod support for FFXV on PC.

Even with games without mod support, you can always use cheat engine http://www.cheatengine.org/

Re: The Icewind Dale Problem

#72
post #57

Earlier quoted context omitted.

Nope, that was legit. They probably didn't count on people doing that for hours on end.

How does someone writing an RPG game not have any friends who would do exactly that?

This is maybe slightly more understandable in 1981...

Re: The Icewind Dale Problem

#73

Earlier quoted context omitted.

How does someone writing an RPG game not have any friends who would do exactly that?

This is maybe slightly more understandable in 1981...

and/or back then there was a "sure, why the heck not" attitude if they did think about it.

Re: The Icewind Dale Problem

#74

Roleplaying in my eyes suffered from this arbitrary stats rolling. It could have greatly gained, if for every usefull exp on level up - your character would have to take on some psychological malus. +1 on Dexterity? Congratulations, you are now a cleptomanic. +2 on Intelligence? Obsessive compulsive mage. +1 Strength. Great Scotts, youre an alcoholic. +2 Wisdom? Post Traumatic Stress Syndrom. It would have got the ga…

You might find upcoming RPG No Truce With The Furies[1] interesting. From a developer post[2]:

"For the real lowdown — instead of telling you how the Attributes help — let me tell you how they make things worse.

INTELLECT A high Intellect makes you overly confident – a cocksure intellectual. You’re vulnerable to flattery, and easily lose yourself in details. (The game becomes longer). While having a low Intellect makes you dim and superficial, prone to superstition and being plain wrong.

PSYCHE A high Psyche comes with emotional turmoil – an unstable psychophant. Great willpower clashing with wild imagination. You may even lose your mind. While a low Psyche makes you uninspiring, inept at influencing people. Unsavoury things come out of your mouth.

PHYSIQUE Okay, you’re strong but so is your death drive – a mad man and a psycho killer. A high Physique needs to be tested, needs addiction, sex and physical confrontation. You lose your shit over small things. While being un-physical means vulnerable, un-streetwise. Lacking in animal cool.

MOTORICS A Motoric character is too high strung – a bit of a cokehead. A quicksilver superdetective focusing fast and then reacting (too) sharply. While being low on Motoric means you’re locked into yourself. The world has trouble finding you. You’re clumsy and slow."

[1] http://zaumstudio.com/ [2] http://devblog.fortressoccident.com/2017/01/19/introducing-m...

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