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Show HN: Sleeping Beauty, a 7-day roguelike game

ondras.github.io

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Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#71
post #14

The first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better

Same happened to me, I guess there's bug in level generation.

In some roguelikes, it could mean that there's a hidden door there, but I guess not here?

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#72

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Also, you can focus your enemies' attacks in their weak spots-- for instance, I try to spend my enemy magic attacks when I'm fighting a rat, or something with little-to-no mana.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#73
post #44
post #40

I'm stuck on the third floor. It's just a room without any exits.

Sorry for that. Apparently, that can happen from time to time. Re-loading will give you a fresh dungeon, if you have enough patience for that.

Sure, played it through a second time and got to the end. :) Great game! You should add more and harder levels.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#74
Great game.

It could use an explanation of the (+#) modifiers though. For example, does (+#) green just add +1 to your attacks, and (+#) red add +1 to each enemy attack?

I was proudly rocking some (+#) red armor of treachery until I realized that I was probably the one being betrayed.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#75
post #25

FYI: A Seven-Day Rogue­like (7DRL) is a rogue­like cre­ated in seven days. That is, the author stopped writ­ing code 168 hours after they started writ­ing code. A 7DRL can be created at any time during the year. How­ever, general agree­ment was reached that it would be fun to sched­ule a spe­cific week for a 7DRL Chal­lenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…

I've always enjoyed roguelikes and probably spent dozens of hours playing them. My current favourites include more modern takes on the genre like "Caves of Qud" and "FTL".

I sort of casually develop one in golang these days, progress is not quick since this is just a small side project I do for the fun of it:

https://gitlab.com/ibiscybernetics/go_roguelike

Feel free to mess around with my code if it helps anyone develop their own game.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#76
post #74

Great game. It could use an explanation of the (+#) modifiers though. For example, does (+#) green just add +1 to your attacks, and (+#) red add +1 to each enemy attack? I was proudly rocking some (+#) red armor of treachery until I realized that I was probably the one being betrayed.

They cause extra tiles of that type to be generated, according to the message at the start of the game.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#77
post #74

Great game. It could use an explanation of the (+#) modifiers though. For example, does (+#) green just add +1 to your attacks, and (+#) red add +1 to each enemy attack? I was proudly rocking some (+#) red armor of treachery until I realized that I was probably the one being betrayed.

They cause extra tiles of that type to be generated, according to the message at the start of the game.

Oh yeah, that makes sense now. Cool mechanic.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#78

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

At first glance, seems similar to the combat system used by Legend of Bumbo[1] (upcoming game from the Super Meat Boy dev). Have other games used this "match-three" mechanic as a combat system as well?

Also, was pleasantly surprised to see the roguelike is played in the browser. Rot.js looks awesome.

[1] http://legendofbum-bo.com

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