The first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better
Same happened to me, I guess there's bug in level generation.
Show HN: Sleeping Beauty, a 7-day roguelike game
71–80 of 101 posts
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#72This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#73I'm stuck on the third floor. It's just a room without any exits.
Sorry for that. Apparently, that can happen from time to time. Re-loading will give you a fresh dungeon, if you have enough patience for that.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#74It could use an explanation of the (+#) modifiers though. For example, does (+#) green just add +1 to your attacks, and (+#) red add +1 to each enemy attack?
I was proudly rocking some (+#) red armor of treachery until I realized that I was probably the one being betrayed.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#75FYI: A Seven-Day Roguelike (7DRL) is a roguelike created in seven days. That is, the author stopped writing code 168 hours after they started writing code. A 7DRL can be created at any time during the year. However, general agreement was reached that it would be fun to schedule a specific week for a 7DRL Challenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…
I sort of casually develop one in golang these days, progress is not quick since this is just a small side project I do for the fun of it:
https://gitlab.com/ibiscybernetics/go_roguelike
Feel free to mess around with my code if it helps anyone develop their own game.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#76Great game. It could use an explanation of the (+#) modifiers though. For example, does (+#) green just add +1 to your attacks, and (+#) red add +1 to each enemy attack? I was proudly rocking some (+#) red armor of treachery until I realized that I was probably the one being betrayed.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#77Great game. It could use an explanation of the (+#) modifiers though. For example, does (+#) green just add +1 to your attacks, and (+#) red add +1 to each enemy attack? I was proudly rocking some (+#) red armor of treachery until I realized that I was probably the one being betrayed.
They cause extra tiles of that type to be generated, according to the message at the start of the game.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#78This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.
Also, was pleasantly surprised to see the roguelike is played in the browser. Rot.js looks awesome.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#79https://developer.mozilla.org/en-US/docs/Web/Events/beforeun...