Wow, just wow. The company must be run by absolute sociopaths.
There's no easy way to say this
71–80 of 237 posts
Re: There's no easy way to say this
#72Re: There's no easy way to say this
#73For those who don't know about it, it's a spaceflight simulation game. You design a spacecraft from parts, assembling rocket engines, fuel tanks, thrusters, command modules, etc. into a design, and then test it and try to get it into orbit; or from there, to other planetary bodies. Multiple spacecraft if you want: you can dock and coordinate them, or build space stations or moon bases.
It's got an incredible amount of detail, modeling a whole solar system with various planets and moons and asteroids. Remember how the staff working on "No Man's Sky" made claims about how "all other video games are fake, they have a skybox, the planets and sun in our sky are real real and you can fly to them" (claims which turned out to be largely false)? Well, Kerbal Space Program actually delivers on that experience. You can rocket into space, dock in orbit with something you've put up there previously, gravity-slingshot yourself to another planet, parachute a lander down to the surface and roam around, etc.
The game has realistic space flight physics and orbital mechanics (though tuned to be very generous to players compared to real life). You can learn a lot about the basic mechanics of spaceflight just by playing it; you begin to intuitively understand delta-v, apoapsis and when to apply thrust, etc. If you want to dock with with something then you need to plan an appropriate launch window. Maneuvering in orbit is very interesting and initially counter-intuitive (if a spacecraft is "ahead" of you in orbit, in which direction should you boost to "catch up" to it? If you boost directly toward it, you'll increase your orbital speed and thus the shape of your orbit, taking you away from it in a different dimension!). Getting to other astral bodies is tricky and requires more planning. KSP manages to make all of this challenging but fun.
If you'd like to learn more about it, or are even just curious what the fuss is about (the game itself, not the drama), I'd direct you to videos by Scott Manley [1]. Here's a video of a fairly sophisticated mission starting with liftoff from the launch pad, made by another YouTuber [2] (skip to 13:00 to see him planning orbital maneuvers like circularizing his orbit). Manley's "Interstellar Quest" mission has even more complex orbital planning (5:00) [3].
The depth of KSP is astonishing and there's not much else out there like it. It's in the same ballpark as Minecraft in terms of the amazing creative sandbox it provides, with a world that has a ton of depth to explore. There's a wonderful atmospheric feel with the music and artwork that happens when you successfully lift off into space, going from the thrill of launch to the serenity of orbit. It's a beautiful feeling and one that isn't easily captured by recordings.
So it's sad to hear that the company and/or developers who made the game aren't carrying on. The game may not be a commercial success on the scale of Minecraft but the artistic and conceptual achievement are on par or greater.
[1] https://www.youtube.com/user/szyzyg [2] https://youtu.be/RzbDyx4Tpdc?t=10m7s [3] https://www.youtube.com/watch?v=FSzj_uk1fRQ
Re: There's no easy way to say this
#74Can we change the headline to something less clickbaity? "Kerbal Space Program: There's no easy way to say this" etc...
Now it's _just_ "There's no easy way to say this"
Request granted, eh?
Re: There's no easy way to say this
#75Re: There's no easy way to say this
#76Earlier quoted context omitted.
$2400 a year? What US dev works for that in this market? You are better off at burger king.
Farther into the article: > To be fair to Squad, the Mexican minimum wage is about $100 USD monthly, so they weren't technically paying anyone lower than the minimum wage...
As to what they earn, again, I live in Mexico, I am employed by a Mexican company, and work for Mexican clients. I make their yearly salary in 15 days or so. It really is disgusting that they would treat employees this way, specially when they were such a big success.
Re: There's no easy way to say this
#77The devs should apply to the PR side of NASA or Space-X.
Re: There's no easy way to say this
#78At the risk of repeating a comment I made further down in a thread, the average QA Engineer salary in Mexico is literally 10X more than one of these devs was making. Anyone trying to justify this in terms of the Mexican minimum wage is trying to sell you ocean front property in Arizona.
I live in Mexico, I've never seen anyone in Mexico make minimum wage, ever. And I do know people from all walks of life.
As to what they earn, again, I live in Mexico, I am employed by a Mexican company, and work for Mexican clients. I make their yearly salary in 15 days or so. It really is disgusting that they would treat employees this way, specially when they were such a big success.
Re: There's no easy way to say this
#79Earlier quoted context omitted.
Farther into the article: > To be fair to Squad, the Mexican minimum wage is about $100 USD monthly, so they weren't technically paying anyone lower than the minimum wage...
Some were US based developers who could have gotten more money as dish washers. I don't get this.
Re: There's no easy way to say this
#80Earlier quoted context omitted.
>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?
To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.