There's no easy way to say this
61–70 of 237 posts
Re: There's no easy way to say this
#62Earlier quoted context omitted.
The article states that the minimum wage in Mexico is $100/month ($1,200/year). My guess is he moved to Mexico to work on this and gain experience. Pay sucks but the game is successful and if he didn't publicly come out against the company it would have likely led to higher paying jobs in the states due to association. This may not be popular to many people but I'm sure it's well known on on Hacker News by now. Long…
Did you mean "intents and purposes" or did some wordplay go over my head?
Re: There's no easy way to say this
#63Can someone give me a little background here? What exactly is 'Squad'? Is this just some of the devs leaving? A particular subgroup? They're true KSP devs and not mod devs?
Squad own KSP ip. The original author quit several months ago. Squad is a marketing company, and let him start KSP as a counteroffer when he wanted to quit.
Re: There's no easy way to say this
#64Re: There's no easy way to say this
#65Who dose not immediately hire that team en masse has missed a huge opportunity.
Re: There's no easy way to say this
#66Re: There's no easy way to say this
#67Earlier quoted context omitted.
$2400 a year? What US dev works for that in this market? You are better off at burger king.
Farther into the article: > To be fair to Squad, the Mexican minimum wage is about $100 USD monthly, so they weren't technically paying anyone lower than the minimum wage...
Re: There's no easy way to say this
#68Ah, it's a pretty awesome game - the right amount of complexity and fun. If it was open source it could continue forever like OpenTTD. Then maybe career mode could be completed. Honestly, this is one of the very few games I've enjoyed in the last 10 years.
Quake 3 Arena is a better example, which has open source code but proprietary graphics. OpenArena is the open variant.
Or HoverRace, where the developer released the source code but extremely late. The game was abandoned around 2000, community dead by 2004ish, and code released a few years after that. Too late to really save it, but it was still nice to play now and then.
Re: There's no easy way to say this
#69The devs should apply to the PR side of NASA or Space-X.
Re: There's no easy way to say this
#70Earlier quoted context omitted.
I have 0 context and background info, i'm not even into the game, but maybe it's just people moving on. I can see they have created a truly amazing game and now they are looking for new venues, new challenges. Considering the success they had I wouldn't be surprised most of those people are also getting some sweet offers.
Nope - read up. The (unverified) claim is exploitation by the game studio.