Live data from Hacker News

Dwarf Fortress 0.42.01 released

bay12games.com

71–80 of 172 posts

Re: Dwarf Fortress 0.42.01 released

#71

Does anyone know enough about how this game works internally to know if alternative interfaces and presentations are possible? I'm blind, and have wanted to play this game ever since I heard of it years ago. I used to play console-based roguelikes, and while they were a bit slow to interact with, RLs were a refreshing tactical change from text-based IF. Reading lots of DF stories would suggest that there's some sort…

how did you worked out the maze map of nethack?

Re: Dwarf Fortress 0.42.01 released

#72
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

This comment, while interesting and helpful, would be enough to keep me away from DF forever. Game-breaking bugs? Ain't nobody got time for that. I already know about DF so I know I'm not interested in games like that, but man, I'm glad I never tried to pick it up.

this is to games as jazz is to music.

you have more fun developing DF than playing.

Re: Dwarf Fortress 0.42.01 released

#73
post #57
post #47

Earlier quoted context omitted.

>A "dot release" (who really cares about numbering schemes?) DF numbers its releases differently than most software. The developers made a list of features ("core components") they would like to implement and the version number increases for each one finished. So a "dot release" for DF means a significant new subsystem was added. v0.42.1 translates to 42 core components implemented, 1 minor release. The leading 0 mea…

Yeah, I know. The poster to whom I was responding was gleeing about a "dot release" having a bunch of features, and that that's something only a "text-based game" (and DF isn't a text-based game, unless your text-based games normally support tilesets or the IBM upper-ASCII set and run inside of SDL) can do. Which is trivially untrue, both in terms of pumping up the impact of the DF release and downplaying what others…

Well the main attraction is the stories it creates and what you create in game. So I'd say to play Craft the World if you want a DF-like with more direction to it, but DF itself is irreplaceable if you want to do things like attacking Hell with minecarts full of whales for the added mass (and therefore, momentum).

DF is more about the crazy stories that happen when you're, say, draining the ocean to set up those whale traps. Or building a roof over the world, pumping it full of magma, and rigging trapdoors to allow your Orbital Magma Cannon to fry any spot on the surface.

Re: Dwarf Fortress 0.42.01 released

#74

Does anyone know enough about how this game works internally to know if alternative interfaces and presentations are possible? I'm blind, and have wanted to play this game ever since I heard of it years ago. I used to play console-based roguelikes, and while they were a bit slow to interact with, RLs were a refreshing tactical change from text-based IF. Reading lots of DF stories would suggest that there's some sort…

As for audio cues, I do know there is a system called SoundSense which does exactly what you suggest: http://df.zweistein.cz/soundsense/

Re: Dwarf Fortress 0.42.01 released

#75
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

> It would be a shame if people willing to give it a try would give it up due to the poor quality of the initial release of a new major version.

I appreciate the intent but when, in the same message, you say:

> Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game-breaking bugs, including crashes, corrupted saves, etc.

you are actively dissuading everyone from ever trying the game.

Re: Dwarf Fortress 0.42.01 released

#76
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

Against my better judgment I downloaded this and started it up. World-gen seems to be crashing more than half the time (but not every time). Then it crashes most of the time in the "Updating World" phase when you try to start a game, before the embark site selection screen. When I did get it to embark, it crashed in the first minute. So, yeah - wait for patches.

Re: Dwarf Fortress 0.42.01 released

#77
post #66
post #10

Earlier quoted context omitted.

Making it a text game instead of minecraft-like would limit the audience and save next to nothing in development time IMHO.

At the very beginning of Zork you are wandering through the forest. At one point, after branching around for a while you hear a bird singing above. If you say 'climb the tree' you read "You are about ten feet above the ground nestled among some large branches. The nearest branch above you is beyond your reach." If you 'climb higher' you see "On the branch is a small birds nest. " If you look in the nest, "In the bird…

Check out 80 days if you haven't already. https://play.google.com/store/apps/details?id=com.inkle.eigh... It has lots of wonderful text.

Re: Dwarf Fortress 0.42.01 released

#80
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

> It would be a shame if people willing to give it a try would give it up due to the poor quality of the initial release of a new major version. I appreciate the intent but when, in the same message, you say: > Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game-breaking bugs, including crashes, corrupted saves…

I think what he meant is that the game is usually at beta quality - which is to say, it has funky bugs sometimes but it's rare that it corrupts your saves or lights your computer on fire - so this "beta" release is actually closer to another piece of software's alpha level of quality.

I'd call this release an alpha. Either pick up the previous release, which is solidly in stable-beta territory and is only not an RC because DF's features list is approximately as long as the equator, or wait a bit until this alpha reaches beta status again.

Post reply on HN