I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.
Unreal Engine 4.10 is Released
71–77 of 77 posts
Re: Unreal Engine 4.10 is Released
#72Earlier quoted context omitted.
Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.
I don't like "engines" like Defold. Because to me that's not an engine. That's a framework. You have few methods exposed like draw/update, some convenience classes and that's about it. It's so comparable to LÖVE ( https://love2d.org/ ) that literally the only difference seems to be a GUI to work with. Meaning you have to write everything else, yourself. I wonder if there are other actual 2D engines out there like Gri…
Re: Unreal Engine 4.10 is Released
#73Earlier quoted context omitted.
Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.
I think it's because people want the option to move to 3d later if they want. Without having to learn more tools and language. I never liked gamemaker because its game maker language not being useful in other areas. I like making 2d and 3d games and having it be in the same place makes it much easier. I do realize how awesome game maker is and what it does. But it has a few limitations that killed it for me
Re: Unreal Engine 4.10 is Released
#74Earlier quoted context omitted.
I doubt it. Isn't Unreal Engine still written in C++?
It is, but a lot of in-game object behaviors (and almost all modding) was done in "UnrealScript", a sort of java like language that compiles to bytecode. https://ardvaark.net/unrealscript-and-domainspecific-languag... UE4 seems to have more complex scripting capabilities: > UE4 also includes new developer features to reduce iteration time, and allows updating of C++ code while the engine is running. The new "Blueprin…
Re: Unreal Engine 4.10 is Released
#75Earlier quoted context omitted.
Do you meant that the iOS community has been influenced by the Rails community due to overlap and has taken up the culture of OSS from the Rails community?
I mean, when iOS first came out, #macdev and #iphonedev were flooded with mostly Rails and Python devs. And since then, most of the people I've seen who are big names in iOS were first big names in Rails and/or Python.
Re: Unreal Engine 4.10 is Released
#76Earlier quoted context omitted.
I used to develop games for PC in the 90s (Ultima 7 and Netstorm). The combination of complex products and hard holiday deadlines was just a bitch. Console development still sucks. Mobile and PC with online distribution are much less stressful. If you develop tools ship dates don't matter too much as long as you're consistently improving in ways that your customers care about.
Interesting. I found PC 100x more frustrating than console. With console there's 1 target. With PC there's infinite targets. No matter what you ship it won't work on someone's GPU, OS version, with XYZ installed. A company I worked at shipped one PC game and swore never again. Their support costs went through the roof relative to console.
Re: Unreal Engine 4.10 is Released
#77I'm not in the gaming industry, but when I click a link like this, I EXPECT SOME VIDEOS, NOT JUST STILL PICS. Am I unrealistic in this expectation?