I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.
Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.
Unreal Engine 4.10 is Released
41–50 of 77 posts
Re: Unreal Engine 4.10 is Released
#42Wow: Visual Studio 2015 Support I think this is one of the great results of the new Microsoft.
VS 2015 was only released a few months ago, it usually takes a few months before everyone even starts to moves over.
[1] https://forums.unrealengine.com/showthread.php?77332-UE4-and...
Re: Unreal Engine 4.10 is Released
#43I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.
Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.
Re: Unreal Engine 4.10 is Released
#44I was impressed by the number of pull requests from iOS developers, almost as many as from the Linux community. I had no idea iOS developers were so community oriented. Nice.
Re: Unreal Engine 4.10 is Released
#45Earlier quoted context omitted.
I wonder if game development work culture is different at the engine companies vs the game studios. My hypothesis is that less/no crunch leads to better productivity...
I used to develop games for PC in the 90s (Ultima 7 and Netstorm). The combination of complex products and hard holiday deadlines was just a bitch. Console development still sucks. Mobile and PC with online distribution are much less stressful. If you develop tools ship dates don't matter too much as long as you're consistently improving in ways that your customers care about.
Re: Unreal Engine 4.10 is Released
#46I wonder if Tim Sweeney's research on lambda-aleph, a dependently typed language, is reflected on Unreal Engine somewhere. http://www.leafpetersen.com/leaf/publications/dtp2013/lambda...
Re: Unreal Engine 4.10 is Released
#47Earlier quoted context omitted.
Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.
Have you built anything with it? I see that it's invite only at the moment. I signed up just to eventually tinker with it, as that's all I really do, but I like to try things out to see how they feel.
Re: Unreal Engine 4.10 is Released
#48Earlier quoted context omitted.
I used to develop games for PC in the 90s (Ultima 7 and Netstorm). The combination of complex products and hard holiday deadlines was just a bitch. Console development still sucks. Mobile and PC with online distribution are much less stressful. If you develop tools ship dates don't matter too much as long as you're consistently improving in ways that your customers care about.
This is off-topic but I would just like to thank you for your contributions to Ultima 7. It is by far my favorite game.
So the cyclops looks like me, but with one big eye.
Re: Unreal Engine 4.10 is Released
#49I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.
Re: Unreal Engine 4.10 is Released
#50I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.