Live data from Hacker News

Unreal Engine 4.10 is Released

unrealengine.com

41–50 of 77 posts

Re: Unreal Engine 4.10 is Released

#41

I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.

Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.

I think it's because people want the option to move to 3d later if they want. Without having to learn more tools and language. I never liked gamemaker because its game maker language not being useful in other areas. I like making 2d and 3d games and having it be in the same place makes it much easier. I do realize how awesome game maker is and what it does. But it has a few limitations that killed it for me

Re: Unreal Engine 4.10 is Released

#42
post #3

Wow: Visual Studio 2015 Support I think this is one of the great results of the new Microsoft.

I think you're misinterpreting this, UE supported VS 2013, this is simply to announce support for the newer version of VS[1].

VS 2015 was only released a few months ago, it usually takes a few months before everyone even starts to moves over.

[1] https://forums.unrealengine.com/showthread.php?77332-UE4-and...

Re: Unreal Engine 4.10 is Released

#43

I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.

Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.

Have you built anything with it? I see that it's invite only at the moment. I signed up just to eventually tinker with it, as that's all I really do, but I like to try things out to see how they feel.

Re: Unreal Engine 4.10 is Released

#45
post #6

Earlier quoted context omitted.

I wonder if game development work culture is different at the engine companies vs the game studios. My hypothesis is that less/no crunch leads to better productivity...

I used to develop games for PC in the 90s (Ultima 7 and Netstorm). The combination of complex products and hard holiday deadlines was just a bitch. Console development still sucks. Mobile and PC with online distribution are much less stressful. If you develop tools ship dates don't matter too much as long as you're consistently improving in ways that your customers care about.

This is off-topic but I would just like to thank you for your contributions to Ultima 7. It is by far my favorite game.

Re: Unreal Engine 4.10 is Released

#47
post #43

Earlier quoted context omitted.

Defold ( http://www.defold.com/ ) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.

Have you built anything with it? I see that it's invite only at the moment. I signed up just to eventually tinker with it, as that's all I really do, but I like to try things out to see how they feel.

I haven't so I can't really vouch for it. I suggested it because it seems like an interesting new player in the space and looks powerful.

Re: Unreal Engine 4.10 is Released

#48

Earlier quoted context omitted.

I used to develop games for PC in the 90s (Ultima 7 and Netstorm). The combination of complex products and hard holiday deadlines was just a bitch. Console development still sucks. Mobile and PC with online distribution are much less stressful. If you develop tools ship dates don't matter too much as long as you're consistently improving in ways that your customers care about.

This is off-topic but I would just like to thank you for your contributions to Ultima 7. It is by far my favorite game.

Thanks! Amusing trivia - everyone on the development team got to be an NPC in the game, meaning the character looked like them. I joined late, so every character was taken except for a cyclops named Iskander.

So the cyclops looks like me, but with one big eye.

http://wiki.ultimacodex.com/wiki/Iskander

Re: Unreal Engine 4.10 is Released

#49

I wish it had better 2D support - the choice between Unity and Gamemaker could use with another solid option.

when i was using unity 2D the downside was that you cant really leverage the engine basics such as gravity for 2D top down games. is it still the case?
Post reply on HN