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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#691
post #577
post #539

Earlier quoted context omitted.

> this will perform poorly on old devices I don't know how long you've been following Apple but with previous "high cost on old hardware" features they just disabled them for old hardware. Apple loves their battery life numbers, they won't purposefully ship a UI feature that meaningfully reduces them. Now bugs that drop framerates and cause hangs, they love shipping those.

> Apple loves their battery life numbers For devices currently being sold, primarily.

Eh, I use an iPhone 11 that's 5.5 years old, with the original battery and to this day the battery life is not noticeably different from when it was new.

It's the first iPhone I bought and has lasted longer than any of the three Android phones I had before it.

Re: Apple introduces a universal design across platforms

#692

Earlier quoted context omitted.

It's Apple Maps bad!

Apple Maps is actually great now.

Going from Apple Maps to Google Maps is now like going from ublock origin to a stock browser. Crap everywhere that you didn't ask for, slowing you down as you try to locate what you're actually trying to find.

Meanwhile the maps/data quality is quite good, probably 95% there for the things I care about. I've been able to use it full-time for years now.

Re: Apple introduces a universal design across platforms

#693
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

My eyes don’t know where to focus. Everything runs together.

Re: Apple introduces a universal design across platforms

#694

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

> Apple had a good run, I've genuinely enjoyed using their platforms daily, but I'm afraid they're dropping the ball now.

I haven't owned a (personal) Mac since High Sierra. The UI had been going downhill since Yosemite in my opinion, but gradually; it took a nosedive with Big Sur (I think that's the one that introduced all the SwiftUI apps?) to the point that I realized I probably wouldn't own another Mac until they figured out that a Mac is a computer, not an iPad. Looks like they still haven't yet.

That being said, I believe that 10.5-10.9 is probably somewhere close to what peak computing looks like. It's not perfect but it makes sense to some degree. I had no problem teaching people of any technological skill level how to use Snow Leopard or Lion; and not just getting by, properly becoming competent computer users. On the other hand, I've been watching my parents (both of whom have been using computers since the late 70s) slowly lose the ability to "understand" both modern macOS and iOS, and are more and more frequently struggling to find old and new features and functionality (like being able to see all of their emails on their phone).

It's disappointing really. For a while I couldn't stand using Windows and regular Linux desktop distros were too fiddly to be useful, and Mac really was the best option for "I just want to do X" with the least friction. Nowadays, Windows sucks for a whole host of reasons, and the Linux desktop is more usable but still Linux, and apparently Mac has decided to shoot itself in the head. If my grandmother asked me what computer to replace her Mac Mini with if it died right now, I really don't think I'd have an answer.

Re: Apple introduces a universal design across platforms

#696

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

I think it's time for me to look back at Linux. (*Looks at Gnome.*) Hm, they're getting worse faster than Apple does. Never mind.

I like Gnome. I prefer my desktop to be designed around one unifying philosophy instead of a hodgepodge of customizations which don't work well together. The Gnome team has done pretty well at avoiding the classic Linux issues with the latter, though it doesn't win them any favors from people who would've been using KDE or some tiling WM anyway.

Re: Apple introduces a universal design across platforms

#697
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

This looks like a screenshot from one of the jailbreak themes from like 15 years ago, and not one of the good ones

As a former Cydia user, my 12-year-old self takes that as validation that I was living in the future after all!

Re: Apple introduces a universal design across platforms

#699
post #492

Earlier quoted context omitted.

Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time. Apple at the time created their own 'approximate gaussian blur' algorithm specifically to enable this, and it ran crazy fast on devices where a simple gaussian blur would barely achie…

This isn't just a gaussian blur though, there's raytracing and refractions happening. The OS is becoming a low-key high-fidelity video game.

I would imagine that for a known geometry of glass, you can do the ray tracing once, see where each photon ends up, and then bake that transformation into the UI. If you do this for each edge and curve your UI will produce, you can stitch them together piecewise to form UI elements of different shapes without computing everything again from scratch.

Re: Apple introduces a universal design across platforms

#700

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

I think you have a romanticized revisionary memory of back then. I went to school in the 90s and learned computers in school. All they taught us was the basics. How to use Windows explorer. What files are and how to rename and delete and undelete them. And some hypercard clone. Which barely taught us anything about computers except "they can do stuff you tell them to," which I guess was a valuable lesson?

I've been hearing that kids do not understand files and hierarchal file systems due to cloud and iOS.
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