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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#681
post #466

Earlier quoted context omitted.

People want unicorns, they thought they were going to get a unicorn, and instead they got an old, beaten-down horse.

That “horse” is what anyone who is familiar with CDPR games would expect. Also, I hope you’re being sarcastic (seeing the silly takes from some critics about how Cyberpunk is not the “future of gaming” they were expecting, I’m not sure anymore).

I was talking about perception, rather than reality.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#682
post #244

Earlier quoted context omitted.

A sign that Investors in this company are not looking to build long term fundamental business. They are there only to rip off immediate profit. Too bad.

Christmas, new console releases, new graphics cards from AMD and Nvidia, and a pandemic. Take the pandemic out of the equation and it is still extraordinarily rare to have all of those events at the same time. Weigh the costs of having a bad release against the costs of missing these extraordinary circumstances. It’s not hard to see why they made the decision they did.

History shows that great games will be successful no matter what. Something like World of Warcraft is successful simply because product is great, not because it was released at the right moment. May be CDP had reasons to do what they did - I'm not questioning that. But what it shows - CDP is just another game studio. I would like to see some company to go Apple-way, price their games accordingly, take their time and earn some reputation, but release games that are great time after time. CDP gave this hope after Witcher 3 and Cyberpunk PR but failed to deliver. The game is still good, so they might be still on the path. We will see in the next iteration. May be Blizzard makes comeback and releases something epic again. It takes someone like Steve Jobs to pull this off and may be in game industry it is tricky.

Anyway, this is how I think about it.

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