I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible. I'm currently working on modeling energy, climate and new poli…
Ask HN: What are you working on? (June 2026)
671–680 of 1001 posts
Re: Ask HN: What are you working on? (June 2026)
#672Re: Ask HN: What are you working on? (June 2026)
#673Re: Ask HN: What are you working on? (June 2026)
#674Re: Ask HN: What are you working on? (June 2026)
#675My most recent piece is about the privacy-impacting plans the UK government announced this week, but my favourite recent output is an essay titled Care About What You Do, which brings together a lot of small thoughts I’ve had for years into a consistent thread.
More technically, have found some time in recent weeks to work on my site design backlog - most recently re-implementing inline newsletter signups after the email platform’s embedded widget broke.
Re: Ask HN: What are you working on? (June 2026)
#676The most challenging part was getting MVTs to fly but it is very fast already even in mobile. The fun part is tarring the solver solves correctly :) no public version though but I can upload a screen grab somewhere should anyone be interested.
Re: Ask HN: What are you working on? (June 2026)
#677What new ideas am I thinking about?
I'm pretty sure there are plenty of things left to discover about voronoi diagrams, but for the time being, I'm mainly exploring what's possible to build by using voronoi cells as voxels and devising various tools for cutting them.
Since they're convex polyhedra, almost any shape is possible (in principle, if not in practice) by combining several cells.
What I find particularily interesting is that a solid 3D world can emerge from just a collection of points arranged in different patterns.
Re: Ask HN: What are you working on? (June 2026)
#678Other than that, working on 2 projects:
1. KitchenCue: Smart cooking assistant. Always had the problem of what to cook. AI suggests options based on your preferences, locality, and pantry, what you can make.
2. Sci-fi editor: Even though sci-fi tells the most futuristic stories, the tools are just meh? I am trying to make something so you don’t have to worry about timeline and physics inconsistencies. It will help you with science and histories.
Re: Ask HN: What are you working on? (June 2026)
#679Re: Ask HN: What are you working on? (June 2026)
#680In this first round I want to see how players respond to the composure-driven knockdown system, and if they find the sample boss fight difficult enough to be interesting, but genuinely fair. In the background, I'm thinking about how to improve the training mode (it only kind of worked on my daughter), so the game can teach you how to play without telling you how to play.
90s of combat: https://www.youtube.com/watch?v=au6X7snM_G4
I'll also be urging myself to do some marketing during the world cup for my recently released physics soccer arcade game: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo...