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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#671
post #101

I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible. I'm currently working on modeling energy, climate and new poli…

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Re: Ask HN: What are you working on? (June 2026)

#675
I’ve been going all-in on regular writing this year, and have published a blog post a week since December (https://mattcasmith.net/).

My most recent piece is about the privacy-impacting plans the UK government announced this week, but my favourite recent output is an essay titled Care About What You Do, which brings together a lot of small thoughts I’ve had for years into a consistent thread.

More technically, have found some time in recent weeks to work on my site design backlog - most recently re-implementing inline newsletter signups after the email platform’s embedded widget broke.

Re: Ask HN: What are you working on? (June 2026)

#676
Im putting together a foraging map which correlates wood, heat, temp, and whatnot to tell me where various edible fungi fruit. It is mostly working so far, has bike trails and we tested it at least once.

The most challenging part was getting MVTs to fly but it is very fast already even in mobile. The fun part is tarring the solver solves correctly :) no public version though but I can upload a screen grab somewhere should anyone be interested.

Re: Ask HN: What are you working on? (June 2026)

#677
I am working on vorfract, a voronoi voxel world. I've always found the shapes generated by voronoi diagrams so interesting and I quite like the aesthetic.

What new ideas am I thinking about?

I'm pretty sure there are plenty of things left to discover about voronoi diagrams, but for the time being, I'm mainly exploring what's possible to build by using voronoi cells as voxels and devising various tools for cutting them.

Since they're convex polyhedra, almost any shape is possible (in principle, if not in practice) by combining several cells.

What I find particularily interesting is that a solid 3D world can emerge from just a collection of points arranged in different patterns.

https://jazzprogramming.itch.io/vorfract

Re: Ask HN: What are you working on? (June 2026)

#678
Still finding a job, but it’s getting harder to do anything.

Other than that, working on 2 projects:

1. KitchenCue: Smart cooking assistant. Always had the problem of what to cook. AI suggests options based on your preferences, locality, and pantry, what you can make.

2. Sci-fi editor: Even though sci-fi tells the most futuristic stories, the tools are just meh? I am trying to make something so you don’t have to worry about timeline and physics inconsistencies. It will help you with science and histories.

Re: Ask HN: What are you working on? (June 2026)

#679
I continue to work on my monitor+launcher for livestreams. It uses Streamlink that is a magnificent piece of work but has no UI. Anyway I wanted something that stays out of the way and notify me (I love system tray apps). Does it make any sense?

https://github.com/tarzasai/StreamCondor

Re: Ask HN: What are you working on? (June 2026)

#680
This week I'll start playtests for the combat system of my next game, Today I Will Destroy You, an action adventure with combat inspired by Sekiro.

In this first round I want to see how players respond to the composure-driven knockdown system, and if they find the sample boss fight difficult enough to be interesting, but genuinely fair. In the background, I'm thinking about how to improve the training mode (it only kind of worked on my daughter), so the game can teach you how to play without telling you how to play.

90s of combat: https://www.youtube.com/watch?v=au6X7snM_G4

I'll also be urging myself to do some marketing during the world cup for my recently released physics soccer arcade game: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo...

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