Earlier quoted context omitted.
I still believe that for the masses (think console gamers and pc gamers without the gaming rig) cloud gaming will be the future. I've been playing fps/rts/rpg games through GeForce Now on a MacBook M1 and so far there's few obvious drawbacks - good internet required, slight input lag which can be annoying for some FPS games sure, and not all games are available yet - but for those who only play a few games regularly,…
I agree, the prospects for cloud gaming do seem promising. However, we can't forget that in VR, latency is a much more important factor. One solution could be for companies to establish datacenters near high-population areas to guarantee low latency. But, I believe a more effective approach might involve advanced foveated rendering coupled with technologies like DLSS. At present, it seems like a viable strategy for b…
Every attempt so far has failed, spectacularly. What is promising about that?