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Steam Frame

store.steampowered.com

661–670 of 717 posts

Re: Steam Frame

#661
post #574

Earlier quoted context omitted.

We just need a terminal with stereo rendered distance field font.

plug me into the matrix already so I can do without any screen at all

"I don't even see the code anymore... I see Steam, Proton, Fex..."

Re: Steam Frame

#662

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

I just want a "dumb" headset that I can use as a portable private display for my laptop. That's it. I don't need 3D, I don't need VR, I don't need weirdass controllers trying to be special. Just give me a damn simple monitor the size of my eyes. Fuck off with your XR OSes and "vision" for XR, not even Apple could get it fully right, the people in charge everywhere are too out of touch and have no clue where the fuck…

I don't understand your comment. What you're describing has existed for years.

Re: Steam Frame

#663

2160x2160 in each eye for the headset

110 deg fov is a bit on the low side but I guess it'll have to do. I hate how 90% of VR headsets are designed to feel like you have binoculars strapped to your face, absolutely zero peripheral vision.

It's not that they're "designed to feel like", it's that the technology for better than 110 degrees just isn't there yet.

Re: Steam Frame

#664

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

> But the price is hopefully low. The main value of Meta VR and AR products is the massive price subsidy which is needed because the brand has been destroyed for all generations older than Alpha. The current price estimate for the Steam Frame is $1200 vs Quest 3 at $600 which is still a very reasonable price given the technology, tariffs, and lack of ad invading privacy

Quest 3 is $499 and Quest 3S is $299 in the US

Re: Steam Frame

#665

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

I just want a "dumb" headset that I can use as a portable private display for my laptop. That's it. I don't need 3D, I don't need VR, I don't need weirdass controllers trying to be special. Just give me a damn simple monitor the size of my eyes. Fuck off with your XR OSes and "vision" for XR, not even Apple could get it fully right, the people in charge everywhere are too out of touch and have no clue where the fuck…

My Viture AR glasses are just a dumb display with an accelerometer, and work extremely well.

Re: Steam Frame

#666

Earlier quoted context omitted.

The weight on your face is half that of Quest 3, they put the rest of the weight on the back which perfectly balances it on your head. It's going to be super comfortable.

Yeah, already many people use something like the Bobovr alternative headstrap for the Quest3 that has an additional battery pack in the back, which helps balancing the device in the front.

Which doubles the weight on your head, which increases the inertia you feel when moving around playing active games. The Frame is half the weight on your face, so active games are going to be a lot more comfortable.

Re: Steam Frame

#667

Earlier quoted context omitted.

As an Index controler and Pico user: The back straps are pretty much essential for any serious use; the controller purportedly includes finger tracking (capacitive) but you can't really open your hand without dropping the controller unless you have the strap. If as I currently intend I end up purchasing this device, I will definitely endeavour to obtain the controller straps as well as the top strap for the headset a…

Genuine question, if you already own an Index, why would you also get this? Wireless functionality, or something else?

Wireless, weight, no lighthouses, standalone use, more polished rendering. It won't be prefect, but it'll be a heck of a lot better experience than what came before.

Re: Steam Frame

#668

Earlier quoted context omitted.

That would probably add a lot of extra weight and it would need to make the device bigger.

I don't think it would be too bad. Cameras are tiny. The processing would still happen on the PC, and you could delete the lighthouse tracking sensors. I guess the hardest part would be sending that much camera data back to the PC over the cable.

Its worse than that. Cameras (plus DToF if you want tracking in the dark), imus, gyros, and necessarily onboard compute/SOC to handle processing that data. Shipping it all off to a remote computer and then making the round trip creates an untenable amount of lag. Thats not even accounting for controller and hand tracking.

And once you have the pipeline and computation power to enable inside out tracking all on device, adding an OS is essentially free.

Re: Steam Frame

#669

Earlier quoted context omitted.

Foveated streaming is wild to me. Saccades are commonly as low as 20-30ms when reading text, so guaranteeing that latency over 2.4Ghz seems Sisyphean. I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision op…

Yeah. I’d love to understand how they tackle saccades. To be fair they do mention they’re on 6ghz - not sure if they support 2.4 although I doubt the frequency of the data radio matters here.

I would guess that the “foveated” region that they stream is larger than the human fovea, large enough to contain the saccades movement (with some good-enough probability).

Re: Steam Frame

#670

Earlier quoted context omitted.

I just want a "dumb" headset that I can use as a portable private display for my laptop. That's it. I don't need 3D, I don't need VR, I don't need weirdass controllers trying to be special. Just give me a damn simple monitor the size of my eyes. Fuck off with your XR OSes and "vision" for XR, not even Apple could get it fully right, the people in charge everywhere are too out of touch and have no clue where the fuck…

I don't understand your comment. What you're describing has existed for years.

Well maybe not compatible with MacBooks then, with just a USB-C plug-and-play experience? or I presumed it didn't exist
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