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Nintendo announces the Switch 2 [video]

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Re: Nintendo announces the Switch 2 [video]

#661
post #654

That was a very enjoyable trailer - visuals and sound both. That being said, the new Switch looks less ... "fun" than the existing Switch.

interesting you said that, because I was totally unimpressed and bored with it and thought, "Ok, so this it? So it's just the Switch, scaled up by 10%?"

It's not that I expected something groundbreaking, but if I had been the creative director I would have said that they need to focus on whatever was updated, e.g., graphics or performance since effectively nothing major has changed.

Re: Nintendo announces the Switch 2 [video]

#662
post #77

Earlier quoted context omitted.

I still like Famicom > Super Famicom as the best successor name, but having to go back that far to find some competition for naming probably says something.

"Super Switch" would've been pretty bad-ass.

With the habit they've developed of releasing upgraded versions inside a generation, especially already having Switch OLED, I think Super Switch would be too ambiguous.

Re: Nintendo announces the Switch 2 [video]

#663
post #481

Earlier quoted context omitted.

That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?

Strongly agreed. When I think of the best Nintendo products the words “fun” and “play” spring to mind. AAA gaming on the other hand, either resembles sports, shallow short-form media, or Oscar-bait melodrama. Very little fun to be had. What ever happened to fun and play?

Money happened. The gaming industry produces more revenue than the movie industry and the music industry combined. Making a AAA is a $50-$100 million endeavor. At that scale, doing weird stuff because maybe it'll pay off is almost unconscionably risky. It's the same problem movies have, and it's the reason why indy films and indy games are so much more interesting.

Re: Nintendo announces the Switch 2 [video]

#664
post #8

I was pretty skeptical about the original Switch but bought it on a whim after being laid off. It quickly became one of my favorite gaming consoles. The ability to play anywhere didn’t seem like a big deal until I could do it. I have zero interest in being tied to a single spot like the traditional console experience now.

It's fascinating how the Switch can be such a different device for different people. I bought my Switch in 2022 and it has remained exclusively docked under my TV since then. I have yet to even conceive of a scenario in which I would want to play it on the go. Perhaps if I went on long flights more than a couple of times a year? But who am I kidding, I would still read or listen to podcasts on the plane.

Re: Nintendo announces the Switch 2 [video]

#665

Earlier quoted context omitted.

The games are crippled by how archaic and underpowered the hardware is. TOTK is beautiful _despite_ the hardware limiting its true potential, robbing world class studios, and forcing them to cut corners. It’s indefensible considering how much legendary IP that potato is holding hostage.

The good news is that the best Nintendo platform is also the best mobile platform: The Steam Deck. It plays Nintendo games better than Nintendo consoles do, and as a bonus, it plays everything else.

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Re: Nintendo announces the Switch 2 [video]

#666
post #597

Earlier quoted context omitted.

I saw an interesting analysis years ago about whether or not the most powerful console 'won' in each generation (i.e. whether or not being the most powerful console of your generation leads to success). Generally speaking, no, it doesn't actually affect things, and in several cases (e.g. the Game Boy, the Wii, and the Switch come to mind) the objectively 'worse' console (from a tech perspective) was more successful b…

It's interesting how many people see the Switch as being in its own category rather than acknowledging it as the winner of this console generation (which I completely agree it is). Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner. This is probably a big win for PlayStation’s marketing team.

This is probably a big, major effort by PlayStation’s marketing team to get people to think that

Re: Nintendo announces the Switch 2 [video]

#667
post #389

Earlier quoted context omitted.

> I am curious about the specs, but honestly don't care much. The specs seems to be leaked here https://thegamepost.com/nintendo-switch-2-full-specs-appears... > TL;DR - CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes - GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing core…

Only 2 ray-tracing cores makes you wonder why they’d even bother. Any actual game devs wanna chime in on whether that’s enough to actually do any ray tracing?

That spec seems fishy given both Ampere and Ada both have 1 RT core in each SM. 12 RT cores would make much more sense. The 1534 Cuda cores is also weird since 128x12 would be 1536. ALSO the leak says "Nvidia T239 Ampere (RTX 20 Series)" but Ampere debuted in the RTX 30 Series.

Re: Nintendo announces the Switch 2 [video]

#668
post #175

Earlier quoted context omitted.

Speaking of - does anyone know of an HTPC frontend which duplicates the look and feel of the Wii menu?

Who even runs HTPCs these days?

people who appreciate that Roku is a marketing company and not a gadget company

Re: Nintendo announces the Switch 2 [video]

#669
post #77

Earlier quoted context omitted.

I still like Famicom > Super Famicom as the best successor name, but having to go back that far to find some competition for naming probably says something.

"Super Switch" would've been pretty bad-ass.

Or "Switch Advance."

Re: Nintendo announces the Switch 2 [video]

#670

Earlier quoted context omitted.

I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.

Unity's fault? Unity also kinda killed playing indie games on a laptop (at least on battery) on x86...

I wouldn't blame Unity for this. It's perfectly capable of running games efficiently on mobile. Problem is people either don't know how to or don't care to optimize their games performance.
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