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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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651–660 of 694 posts

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#651
post #194

Earlier quoted context omitted.

which would be the right use of the term. WSL was originally called LXSS = linux subsystem. As I understand, lawyers stepped in soon after.

The two terms seem semantically identical (i.e., ambiguous and therefore meaningless) to me.

You wouldn't call a Nintendo emulator "Windows emulator for Nintendo" would you.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#652

Earlier quoted context omitted.

You gave a perfectly good answer to the half a sentence you quoted, Good, because that's what I meant to do, which is why that's what I quoted.

And so my first comment clarified that you didn't answer the question. But if answering just that half sentence was on purpose, why did you argue with me???

They asked how often an ipc lock would be used in games and I answered.

why did you argue with me???

You replied to me.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#653

Earlier quoted context omitted.

And so my first comment clarified that you didn't answer the question. But if answering just that half sentence was on purpose, why did you argue with me???

They asked how often an ipc lock would be used in games and I answered. why did you argue with me??? You replied to me.

> They asked how often an ipc lock would be used in games and I answered.

You did not answer the question they asked. You answered what would have been a reasonable interpretation of half of their sentence, if there hadn't been more text directly around it.

> You replied to me.

I did.

But if you were purposefully isolating half their sentence, there was no reason for you to argue with that reply. The way you argued implies you weren't doing that on purpose, and thought you were answering their actual question.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#654

Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…

You want excuses to stay, not reasons to leave. There is zero cost to trying for yourself.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#655

Earlier quoted context omitted.

They asked how often an ipc lock would be used in games and I answered. why did you argue with me??? You replied to me.

> They asked how often an ipc lock would be used in games and I answered. You did not answer the question they asked. You answered what would have been a reasonable interpretation of half of their sentence, if there hadn't been more text directly around it. > You replied to me. I did. But if you were purposefully isolating half their sentence, there was no reason for you to argue with that reply. The way you argued i…

You did not answer the question they asked.

They did ask it because I quoted it and replied. That's how these forums work. People write text and other people reply to it.

The way you argued implies you weren't doing that on purpose, and thought you were answering their actual question.

No, that's not true, I think you made all that up.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#656

Earlier quoted context omitted.

> They asked how often an ipc lock would be used in games and I answered. You did not answer the question they asked. You answered what would have been a reasonable interpretation of half of their sentence, if there hadn't been more text directly around it. > You replied to me. I did. But if you were purposefully isolating half their sentence, there was no reason for you to argue with that reply. The way you argued i…

You did not answer the question they asked. They did ask it because I quoted it and replied. That's how these forums work. People write text and other people reply to it. The way you argued implies you weren't doing that on purpose, and thought you were answering their actual question. No, that's not true, I think you made all that up.

> They did ask it because I quoted it and replied. That's how these forums work. People write text and other people reply to it.

No, you quoted half a sentence. That wasn't the whole question. You didn't answer the actual question.

The fact that you're still insisting you answered the question makes it clear why you argued with me when I was just clarifying things. You didn't answer something different on purpose, you're still stubbornly acting like you answered the right thing.

You did not answer their actual question. Period. I'm leaving now.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#657

Earlier quoted context omitted.

x86 bytecode isn't the native instruction set on any real hardware you're running games on either, just one of the lowest-level publicly exposed interfaces.

if it's the lowest level available, then it's as close to "native" as we can get, so therefore it has to qualify, if we want to consider anything at all to be running "natively"

[deleted]

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#658
post #426

Linux is one of the best Win-API platforms. It is the absolute best for backwards compatibility: it runs 16 bit apps. Now it is getting faster for gaming. And the reverse relation is also true: In Linux, the best backwards compatible stable API is WinAPI. I can play 30 year old Windows games in Linux. They just work and run better than ever. For the same project ( https://www.descent2.de ), I can not even install the…

I have been arguing for years that Win32 is the most stable Linux ABI. Commercial games are all proprietary software, so they're more prone to breakage as the libraries and APIs they depend on change or even disappear over time.

"We now have a complete, futureproof free software stack with decades of backwards compatibility! It just has win32 in the middle."

(2019, from https://news.ycombinator.com/item?id=21776370)

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#659

Earlier quoted context omitted.

You did not answer the question they asked. They did ask it because I quoted it and replied. That's how these forums work. People write text and other people reply to it. The way you argued implies you weren't doing that on purpose, and thought you were answering their actual question. No, that's not true, I think you made all that up.

> They did ask it because I quoted it and replied. That's how these forums work. People write text and other people reply to it. No, you quoted half a sentence. That wasn't the whole question. You didn't answer the actual question. The fact that you're still insisting you answered the question makes it clear why you argued with me when I was just clarifying things. You didn't answer something different on purpose, yo…

You did not answer their actual question.

They asked two questions and I answered one. You hallucinated timings to imaginary functions you couldn't name.

Period. I'm leaving now.

You inserted yourself and had a meltdown. I don't know why this was so upsetting but you couldn't actually give a single technical detail, it was just "I just know" and "ask them what function I'm talking about".

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#660

Earlier quoted context omitted.

Nah. Linux is still too bloody awful for power users, never mind the median gamer. Most Linux usage is SteamOS which only barely counts. It’s a great hedge that keeps Windows almost honest. But we’re a long long long long long long long long ways from the median gaming PC being Linux.

If you call yourself a power user and cannot use Linux properly, you are not a power user.

This is the kind of gatekeeping that proves the point. "You're holding it wrong" doesn't work when we're talking about mass OS adoption.
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