Earlier quoted context omitted.
There is a 'Reduced transparency' mode which you can enable in system settings. Safe to assume this will still exist in the new OS versions. This will be a massive improvement in usability over flat design, which made UIs only learnable by trial and error.
I don’t see a lot changing about the problem of labels and active controls still being hard to distinguish, and the like.
Apple introduces a universal design across platforms
651–660 of 1001 posts
Re: Apple introduces a universal design across platforms
#652I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Wonder if Apple has any Quality Control department at all.
I mean, a designer comes up with a proposal, someone else ought to check it.
Re: Apple introduces a universal design across platforms
#653Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…
One of the accessibility features included in macOS for visually impaired people lets you reduce transparency for exactly this reason.
Re: Apple introduces a universal design across platforms
#654Perhaps contrarian (here anyway) but I think Liquid Glass looks neat, and represents the next evolution of the "backdrop-filter: blur;" effect that we've been seeing on the web a _lot_ as of late... Which, funnily enough also gained adoption in a large part IMO due to Apple's usage of it in macOS for the past few years now. I think the new design approach here is a clever nudge towards "Neo Skeuomorphism". Interface…
This shows most designers follow trends. It does not show Apple's ideas were good.
Re: Apple introduces a universal design across platforms
#655Earlier quoted context omitted.
Because it's the only thing they have that even has a chance of being "the next big thing". So they're gambling everything on it; Steve would have shitcanned it a year ago and fired everyone involved.
I think asserting that there is no consumer product to be had in the realm of AR/spatial computing is shortsighted. And if so, then why not work on it? The research in AR has already improved the phones as well.
Re: Apple introduces a universal design across platforms
#656Earlier quoted context omitted.
Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. This was design-focused because skin-deep was all they accomplished.
They did still have a lot of AI features, just not AI chat. Users can now use AI in Shortcuts, developers can use the various on-device models, I assume the call and text screening uses AI. Those are a few things off the top of my head. We need to some thinking the start and end for AI is a text field with a submit button.
But yes, it is nice to see some incremental AI improvements with suggestions in various apps, etc. Better than nothing.
Re: Apple introduces a universal design across platforms
#657Oh and the Magic Keyboard? Great. Now my thin 13” iPad Pro feels literally as heavy as a MacBook Pro.
Someone tell me what is the point?
Re: Apple introduces a universal design across platforms
#658Earlier quoted context omitted.
Wow. That is really bad. Apple already does the transparency thing with the control center menu, but it blurs the background so much that you don’t notice it. Why they’d want to lessen the blur and make it more transparent is beyond me.
Remember this is the first developer beta. I’m pretty sure a lot of iOS 7 was dialed back between announcement and release
That doesn't sound like a healthy relationship to developers to me.
Re: Apple introduces a universal design across platforms
#659I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Re: Apple introduces a universal design across platforms
#660I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC