You can't see or process the information behind the glass - at best it's major cognitive load to do so, at worst it's just very noisy with zero added information.
Apple introduces a universal design across platforms
641–650 of 1001 posts
Re: Apple introduces a universal design across platforms
#642Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…
So change the background to solid color then. I used to like solid background, but lately screens got so good that it makes sense to put something up.
Re: Apple introduces a universal design across platforms
#643Re: Apple introduces a universal design across platforms
#644This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…
Re: Apple introduces a universal design across platforms
#645This looks tailor made to be hard to recreate easily in CSS. Which is just going to make people try even harder.
1. Use CSS Images Module Level 4's element() function to capture an image of the layer below. (currently only implemented in firefox)
2. Feed that image into an offscreen canvas.
3. Use a shader to distort the image as needed. This can be done in a paint worklet so it doesn't slow down or hold up the main thread.
4. Use CSS Painting API Level 1's paint() function to paint the contents of the canvas onto the background of the button. (currently only implemented in blink based browsers)
Re: Apple introduces a universal design across platforms
#646Earlier quoted context omitted.
Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time. Apple at the time created their own 'approximate gaussian blur' algorithm specifically to enable this, and it ran crazy fast on devices where a simple gaussian blur would barely achie…
This isn't just a gaussian blur though, there's raytracing and refractions happening. The OS is becoming a low-key high-fidelity video game.
Re: Apple introduces a universal design across platforms
#647Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…
i’m not too worried, but let’s see. The new design is super ugly though.
Re: Apple introduces a universal design across platforms
#648Am I the only one that hates the concept? I want a good UI to fade into the background. But this one is like a UI designer's promotion fever dream: The UI is at the center, no matter the content. The promotional video says "This material brings a new level of vitality to every experience" and then they show a video player where now the control overlay has more contrast, more movements, and more bright lights than the…
From what I saw they were making more available screen space for content.
Re: Apple introduces a universal design across platforms
#649Earlier quoted context omitted.
I’d bet there’s a toggle that dramatically increases opacity or eliminates transparency entirely while keeping the shading and gloss. If it exists I’m sure it’ll be popular.
Probably, but they tend to also make for an ugly look, like the “Increase Contrast” setting in iOS. The other way around would be better: Have an accessible down-to-earth default, and a secondary “fancy visuals” mode for those who want that.
It’s simply a matter of “which settings would MOST of our users want enabled by default?”
I do agree that the accessibility settings can make ios pretty ugly though. It’s a real shame. :(
Re: Apple introduces a universal design across platforms
#650This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…
Even the non transparent stuff looks bad - a plain Finder window: https://forums.macrumors.com/threads/macos-tahoe-26-0-beta-1...