Earlier quoted context omitted.
How do you not get there? There’s no point in the “core gameplay loop” of browsing the web where you are encouraged to close a tab. They just disappear among the other ones and you don’t really have a reason to stop and think about whether you’re done with them. At some point there are hundreds.
I close a tab when I want to stop thinking about it, and if I hit fifty tabs, I’m so distracted I don’t have time to think about any of them and just close the entire set.
macOS Big Sur
641–650 of 837 posts
Re: macOS Big Sur
#642Earlier quoted context omitted.
> Just lost a few hundred Tabs from last session This is horrifying! How do you get to have one hundred tabs, or worse, a few hundred ?
Some people hate bookmarks. When you want to read something later you just keep that tab open until you have time to go back. I usually have 200-300 tabs open at any given time. Works great.
Re: macOS Big Sur
#643Earlier quoted context omitted.
> - Actually decent dev tools (used to be terrible) As a daily user of Safari, I can't let you say that. The devtools suck. The network tools suck (why is it so hard to find the request payload??), the elements tools suck, there are basically no extensions (React, Redux, etc.). They are just horrible. As much as I try to use only Safari, I still fallback on Firefox Dev when I need some real devtools. I use it for the…
Devtools on Safari have been a joke for 5 years now. Ever since they split from Chrome and went down the Xcode "fancy" route, I have not been able to accomplish anything debugging in that browser.
WOW, talk about revisionism! Chrome/Chromium was based on WebKit!
Unless you mean something else?
Re: macOS Big Sur
#644Just want to put here that if you're using a Mac and haven't tried Safari recently, you're missing out. A few things: - Battery life is fantastic compared to Chrome/FF - Privacy seems to be top-notch - The tab ordering situation is now chrome-like (my biggest gripe in older versions of safari) - Experimental features are 1 click away, easily enable/disable WebGL2 - Support for the WebExtensions standard means addons…
It is great, but: 1. Just lost a few hundred Tabs from last session. Not the first time this has happened to me on Safari. ( Firefox used to have this problem as well, they implemented multiple LastSession.json to combat the problem and it is basically a thing of the past. ) 2. Fav Icons meant they are no longer showing the Tab Description once you have a dozen tabs as they will shrink to Icons Size. So you either ha…
FYI, there is a way to get around this annoying new setting.
1. Enable Preferences -> Tabs -> Show website icons.
2. Quit Safari.
3. Enable Safari Debug menu as described in https://yuriy.eu/design/2020/09/21/safari-tab-preview.html
4. Open Safari and disable Debug -> Tab Features -> Narrow Tabs.
Re: macOS Big Sur
#645Earlier quoted context omitted.
> - Actually decent dev tools (used to be terrible) As a daily user of Safari, I can't let you say that. The devtools suck. The network tools suck (why is it so hard to find the request payload??), the elements tools suck, there are basically no extensions (React, Redux, etc.). They are just horrible. As much as I try to use only Safari, I still fallback on Firefox Dev when I need some real devtools. I use it for the…
And why are you using Safari daily? I only use it to open non work related sites to split distractions because I agree it's not the best browser.
• The UI is 100% Mac'cy and doesn't try to be different in retarded ways. Fuck preferences-as-a-webpage.
• The automatic syncing between my iPhone, iPad and Mac is also amazingly convenient. I can Handoff this page over to my phone and it will retain the comment I am currently typing! Can't beat that shit.
• I don't do webdev so I don't care about the in-browser devtools, but they suffice for me when I dabble in it.
• I want to limit what Google sees about me to as little as possible.
Re: macOS Big Sur
#646Earlier quoted context omitted.
32-bit apps. I have 32-bit apps where the developer is either gone or will not update, thus if I wish to keep using these I have to stay on Mojava. This applies to four Macs which will likely never move away from Mojava.
We've got a old legacy multiplatform app that supported OS X for years. Looked at updating it for Catalina, was going to be a massive amount of work, since Apple also killed XWindows and updated OpenGL in some breaking way. Decided it wasn't worth spending months on it. Still get a regular trickle of emails from schools complaining about it. I tell them to call Cupertino.
It also did not break OpenGL, only deprecate it. macOS is still stuck on a many-years-old version of OpenGL, but what worked in the past continues to work. Even Apple Silicon Macs will support it.
Re: macOS Big Sur
#647Re: macOS Big Sur
#648Earlier quoted context omitted.
> consistent rendering issues This is because lazy/incompetent web developers make their sites in Chrome and don’t bother testing other browsers. You could have said the same about any browser that wasn’t IE a decade ago.
Or they just don't own a Mac and have mixed results with virtualization. Maybe instead of blaming them recognize that Safari is extremely inaccessible software for most people
How the hell is it "extremely inaccessible" for "most" people?
It's Chrome that has an weirdass non-standard UI (the practice of showing app preferences/dialogs in a webpage needs to burn in the flames of Hades) and other niggles, not to mention being a privacy black hole.
If they weren't told to use Chrome (i.e. Google didn't nag people to use Chrome when they're trying to use Search etc.) "most" Mac users wouldn't give a fuck about Chrome.
Re: macOS Big Sur
#649I released iTerm2 version 3.4.0 this morning with Big Sur support. Please update because 3.3 has various issues with it.
I just ran "Check for Updates" and it gave me this remarkable message: "iTerm2 3.1.7 is currently the newest version available. (You are currently running version 3.3.12.)" Wat?
Re: macOS Big Sur
#650Earlier quoted context omitted.
I wonder if any game (or other) developers are going to have major heartburn over this. "Woah, pricing/releasing this game this way was part of our mobile strategy, not our desktop strategy - how dare you run that game on a computer!" I know not all iOS apps target all devices - some are iPad only, etc. Is Apple allowing developers to arbitrarily prevent their apps from running on Macs? Can an app tell it's running o…
You can opt out of them being available on the Mac. “All iPhone apps and iPad apps that run on Apple silicon Macs will be published automatically on the Mac App Store, unless you edit their availability. Edit Availability | Learn More”
(Fuck Google in particular for actively hindering iOS Picture-in-Picture for years)