Earlier quoted context omitted.
> Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying" Do you mind linking to the reviews? I'd like to read their criticisms. I've seen a lot of criticism of the story because it's a personal character driven story and not a high minded philosophical story. But that doesn't seem like as good criticism imo.
I share this sentiment if it's worth anything. I'm playing on PC. I'm playing at 1600p with a 3090 and a 10900k, so I think it's valid to say I'm playing the "best version" of the game technically speaking. The bugs are not why I requested (but was denied)_a refund, the writing is just truly terrible. - In the entire game there are about 6 dialog choices that matter. Every single other piece of dialog will result in…
Cyberpunk 2077 Refunds
621–630 of 644 posts
Re: Cyberpunk 2077 Refunds
#622I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
>I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: >Having watched a video ( https://www.youtube.com/watch?v=C5pHpQqhmR4 ) of how it runs on PS4, I now clearly see where all this hate comes from. Yes, and that's why TFA links to playstation.com, where you can get a refund for your PS4 purchase. This isn't about the game in general, this is about the awful PS4 version.
Re: Cyberpunk 2077 Refunds
#623Earlier quoted context omitted.
https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…
Studios fall into the habit of making the same game with a different skin. Witcher 3, despite being a great game, had a lot of the problems Cyberpunk is getting blasted for. Boring, repetitive combat, "loot everything" inventory management - lots of useless garbage available to collect, very unsatisfying and boring MMO-like crafting system. But the difference is - W3 could always fall back on its incredible setting,…
Re: Cyberpunk 2077 Refunds
#624Earlier quoted context omitted.
The multiple path concept is evidence of CDPR biting more than they could chew. They spread themselves too thin, the game is less than the sum of its parts because half-finished subsystems weigh down what can be a very solid game when it focuses on its fundamentals. OP says "Some players expected this to be cyberpunk-themed RDR2/GTA5". I think some higher ups at CDPR wanted for it to be that at the start, and they on…
> If they had cut off the driving completely for instance This is one of my biggest gripes with the game. You literally have self driving cars built into the lore (and the story - Delamain) AND flying cars (Trauma Team, police officers), why the hell does anyone care about owning a car or driving it? We have cybernetic eyes and our cars drive/fly themselves and we still need to put up LED traffic lights? Sure it make…
Re: Cyberpunk 2077 Refunds
#625Earlier quoted context omitted.
> If they had cut off the driving completely for instance This is one of my biggest gripes with the game. You literally have self driving cars built into the lore (and the story - Delamain) AND flying cars (Trauma Team, police officers), why the hell does anyone care about owning a car or driving it? We have cybernetic eyes and our cars drive/fly themselves and we still need to put up LED traffic lights? Sure it make…
Because people want to drive cars in games. I for one would be very bored if I had to take an automated system like public transport or self driving cars.
Would Vampire the Masquerade be a better game if you could just drive between setpieces in a fully rendered city instead of having a loading screen? Probably, but it would also increase the development workload by an order of magnitude for what would effectively be a gimmick that wouldn't really add a lot to the game.
And even outside of RPGs, there are countless adventure and FPS games without vehicles. Doom doesn't have cars, neither does Tomb Raider, Devil May Cry or Resident Evil.
Of course if you're thinking of something like "GTA V, but you can't drive cars" then obviously that seems very tedious, but if you build the game with this constraint in mind it shouldn't be much of an issue. Then you can focus on other aspects of the game.
Cyberpunk is clearly not at its best when you're in a vehicle, and there's no telling what else they could've implemented and finished if they had cut it entirely and focused on other aspects of the game instead.
Re: Cyberpunk 2077 Refunds
#626Earlier quoted context omitted.
That's irrelevant because it's being sold on that console. There is an explicit understanding that if it's sold for a console, it's going to work at a certified quality level.
> going to work at a certified quality level. Is there an objective certificate authority that get give a game such "quality level"? There are gamers that play on xbox/ps and are happy with it (they are even in this thread, look it up). So some expect miracles from a dated hardware (with HDD, which is unbelievable on a PC since almost a decade) - one can work magic with it (I mean Carmack-magician), but you need more…
This opens up liability to Sony, who have a high risk of many sales being converted to refunds, which both hurts their brand and is not great financially.
People can still buy the game in physical forms, but that at least absolves Sony from the sales side of things.
One suggestion elsewhere has been on Xbox where it may make sense to move the game to early access instead.
And again, regardless, the console version runs terribly right now. It should not be for sale on console hardware that can't support it, if the case is that the game requires better hardware. There's a reason minimum required specs exist on PC versions for example.
Re: Cyberpunk 2077 Refunds
#627Earlier quoted context omitted.
Because people want to drive cars in games. I for one would be very bored if I had to take an automated system like public transport or self driving cars.
It depends on the type of the game. Deus Ex, Vampire the Masquerade, (many) Fallout games and countless others have no or little driving and I don't think it would really elevate those games. Would Vampire the Masquerade be a better game if you could just drive between setpieces in a fully rendered city instead of having a loading screen? Probably, but it would also increase the development workload by an order of ma…
The reason why it's tedious is because the map is built around cars. You can't go very far without encountering a road. This makes it fairly hostile to be a pedestrian since you're relegated to walking on sidewalks (or in front of traffic if you're daring).
A city built around pedestrians could have a much different environment, like open green spaces, cobblestone paths, proactive NPCs engaging in little dialogues with shopkeepers, people trying to sell you stuff on the streets, etc. A real "night out on the city" vibe that I don't think any city-style game has tried going for yet.
Re: Cyberpunk 2077 Refunds
#628Earlier quoted context omitted.
It depends on the type of the game. Deus Ex, Vampire the Masquerade, (many) Fallout games and countless others have no or little driving and I don't think it would really elevate those games. Would Vampire the Masquerade be a better game if you could just drive between setpieces in a fully rendered city instead of having a loading screen? Probably, but it would also increase the development workload by an order of ma…
> "GTA V, but you can't drive cars" then obviously that seems very tedious The reason why it's tedious is because the map is built around cars. You can't go very far without encountering a road. This makes it fairly hostile to be a pedestrian since you're relegated to walking on sidewalks (or in front of traffic if you're daring). A city built around pedestrians could have a much different environment, like open gree…
Re: Cyberpunk 2077 Refunds
#629Earlier quoted context omitted.
Out of curiosity what are your PC’s specs?
Intel(R) Core(TM) i9-7960X CPU @ 2.80GHz 32.0 GB RAM Windows 10 Pro, 64-bit 20H2 GeForce GTX 1080 Ti, ver 460.89
Re: Cyberpunk 2077 Refunds
#630Earlier quoted context omitted.
I cannot reference your exact comment because it is now flagged, but I believe you said people in Poland don't care about that these issues are only concerns to a very small but influential niche of Westerners. I do not believe I misrepresented what you wrote , though I may have misrepresented what you meant . But then I read the rest of your comment and I feel comfortable that I didn't misread anything at all. In fa…
You misrepresented what they said. You misrepresented their intention. You misrepresented their literal. Their point is fair. Poland might be cultural different to the West. They lived there and explained why it might be the case. It was a logical interesting point. Their point on whether "SJW"s help or hurt has been discussed to death. This seems true - Highest number of first residence permits issued in Poland - ht…
I am not here for any "SJW" debate as everyone else seems to keen to get into, nor do I care to litigate Poland's track record of immigration as I lack either interest or competence to do so. I do not doubt or question that Polish has a different cultural disposition than more Western countries.