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Apple introduces a universal design across platforms

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611–620 of 1001 posts

Re: Apple introduces a universal design across platforms

#611

I need to experience it more to have a clear opinion, but looking at those videos, these types of translucent UI layers with a magnifying glass effect feel so annoying when they move; it's distracting. Knowing that people will be spending hours of the day with these animations, it could be overwhelming. I'm not someone who suffers from videos or video games with photosensitive content warnings, but for many people, t…

Even the antialiasing is bad.. this is below Apple usual slickness.

I tried the beta on my phone and the antialiasing is mostly fine - the video was downscaled in resolution so it has more aliasing in it

(I hate the update by the way)

Re: Apple introduces a universal design across platforms

#612

Earlier quoted context omitted.

When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…

I suspect ego played a part in Steve Jobs selecting Tim Cook as his successor. Famous CEO's tend to pick a successor that is less charismatic and more risk-averse than they were. CEO's that retire 'honorably', so to speak, don't want someone who will outshine them or make sweeping changes to the brand or the company's organization. In other words, they want to preserve their legacy. Tim Cook is exactly this kind of e…

> While he has done an incredible job with leading the business and operational side of Apple

Can we say that yet? A lot of value was made in the short term, but it kinda feels like that would happen to any CEO that has an iPhone moment on their hands. Cook's real challenge was to flip the scenario into something sustainable; can Apple take the excitement and turn it into a product line?

They certainly tried. Cook led the charge on the Apple Watch, which fell short of a tentpole offering but still found an audience. Airpods took off, presumably after Cook learned from the failure (and acquisition) of Beats by Dre. And Vision Pro... the less said the better. Maybe there's something still in the holster, but I expect this to be a dead-end product line moreso than Airpower.

Are disposable headphones enough to build a legacy off of? The Apple Watch certainly isn't, and don't even get me started on Vision Pro. We could point to the big one that everyone likes to credit him as; "the supply chain guy", but even that seems to foster political contention in America. Apple's software faces antitrust scrutiny, privacy concerns[0], and an overall degradation in app quality as their attention splits into different markets. The legacy is the important question, and if Tim Cook were to resign tomorrow I think he would be remembered as the CEO that screwed Apple over for good.

[0] https://arstechnica.com/tech-policy/2023/12/apple-admits-to-...

Re: Apple introduces a universal design across platforms

#613

Earlier quoted context omitted.

these performance hungry "improvements" are forcefully introduced to legitimately slow down older devices and force the device refresh across the user base. I have been using 8 year old iPhone just fine, but features like these over time will make the experience slower and slower and slower, until I am forced to refresh my iphone

In the late 90s/early 2000s desktop computing was moving at such a pace that an 8 year old PC was near unusable. Overtime progress slowed and its not unusual to have a decade old desktop now. The problem is thinking that mobile has slowed that much too. Mobile is still progressing quite rapidly so yeah an almost decade old device is going to feel slow. You have what an iPhone 6? 1GB of RAM vs 8GB for modern devices,…

So trashing fine working hardware that was produced using valuable and rare resources sounds perfectly sane to you?

For what? So a designer can get a promotion? This is not progress, this is pure fashion. As if the planet being literally on fire needed more fuel.

Re: Apple introduces a universal design across platforms

#614

Earlier quoted context omitted.

I agree, I think it extends to anybody who wants a calmer experience or has vision trouble or strain. I guess you can turn those options off but if the aesthetic appeal of the design is based on them then I assume we'll be getting a second-class version of it. I was already leaning towards switching to Linux for other reasons but I think this is the thing that finally pushes me there. I think optimizing for VisionOS…

This is an existing and somewhat nitpicky issue, but it's also annoying how they specifically insist on rounded corners "because that matches all modern devices" in the announcement. Pretty much all third party external monitors don't, and even their latest top line laptops only have them at the top of the screen. So we're stuck with these dumb little triangles of background peeking out. It's kind of the "charging po…

Rounded corners vex me so much.

I can barely cope with their being no option to turn them off on Mac, especially for windows. I literally had to make my background pure black because the few pixels of backgrounds always showing pissed me off so much.

Re: Apple introduces a universal design across platforms

#615

Earlier quoted context omitted.

When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…

I suspect ego played a part in Steve Jobs selecting Tim Cook as his successor. Famous CEO's tend to pick a successor that is less charismatic and more risk-averse than they were. CEO's that retire 'honorably', so to speak, don't want someone who will outshine them or make sweeping changes to the brand or the company's organization. In other words, they want to preserve their legacy. Tim Cook is exactly this kind of e…

Steve knew he'd dead by the time the next CEO's results were in. Do you really think he'd prefer Apple to stagnate rather than continue to soar with a great CEO after his dead?

Re: Apple introduces a universal design across platforms

#617

Earlier quoted context omitted.

The damage Gnome does to the reputation of Linux is surreal

And there are no alternatives. I learned to love KDE, but I understand why people don't default to it. All other alternatives are dead and it makes sense. The scope of something like KDE or GNOME isn't really reasonable these days. I learned to install the most minimal version of KDE. The (maybe) rising solution is "build-your-own-desktop" options like: - Hyprland (for Window management and other random tasks like wa…

> And there are no alternatives.

I am happy as can be running Linux Mint Cinnamon. It just works.

Also there is good old Xfce, in fact there are lot of good alternatives.

This year was the first time I ever used a Mac and I was shocked how bad the desktop was. You can barely be productive without installing ten different apps that allow you to use basic stuff like alt-tab or properly rebind keys..

Linux users have it really good, all things considered.

Re: Apple introduces a universal design across platforms

#618
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

I love the switcheroo thought experiment: imagine we have always had transparent glassy user interfaces; for whatever reason, that's what the techology allowed. And in 2025 we have made a breakthrough and finally achieved opaque buttons. Would this change be just as controversial?

No, it would be a massive net positive. Everyone would love these new opaque buttons that obscure the noise underneath so that you can easily read foreground text.

In light of AR glasses, this thought experiment is even more relevant...

Re: Apple introduces a universal design across platforms

#619
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

> accessibility nightmare.

It’s also annoying, slow you down, and anyway useless if you don’t have a physical issue with them.

Re: Apple introduces a universal design across platforms

#620
The Liquid Glass terrified me as someone started in green monochrome CRT days. Software people really have endless creative ways to spend hardware resource quota.

Perhaps human should be less obsessed in twisting nature to serve our comfort, and just adapt ourselves more to what nature provides.

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