Earlier quoted context omitted.
The benefit of a mobile phone was extremely obvious to everyone as soon as you said what it was. I've been reading about AR for years and I still have no idea how, if at all, I would use it. Never really come across a use case that's compelling for me. Getting WhatsApp messages without taking my phone out of my pocket feels like the opposite to the direction I'd like to move in.
>I've been reading about AR for years and I still have no idea how, if at all, I would use it. I do: to display a moving map from Google Maps while cycling. It'd be incredibly handy for navigation in a city. Everyone these days uses a navigation app in their car to navigate (esp. to unfamiliar destinations), but how do you do that on a bicycle? You can get one of those phone mounts for your handlebars, but it's reall…
Orion, our first true augmented reality glasses
611–620 of 1001 posts
Re: Orion, our first true augmented reality glasses
#612Re: Orion, our first true augmented reality glasses
#613Decent hands on article from the verge with more info https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... Wireless compute puck. 70 degree FOV. Resolution high enough to read text. Wrist band detects hand gestures and will be used in another product.
the wristband reminds me of the Myo armband, this thing you could wear to control a computer did meta buy them out?
Re: Orion, our first true augmented reality glasses
#614Which is a long way of saying that even if this generation of AR devices don’t take off, they will eventually. And they will most likely become the default way most people use a computing device. I cannot imagine a future where people prefer to hold a little black box in their hands instead of putting on a pair of glasses. In a century we may look back at the screen phone model as a curious anachronism.
Re: Orion, our first true augmented reality glasses
#615My biggest gripe with AR products is that they will just become a tool to spoil the real world with ads everywhere. No thanks.
Re: Orion, our first true augmented reality glasses
#616I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…
Nick Clegg (public affairs guy at FB) is currently lobbying to get VR headsets on schoolchildren. I can't think of anything I want less than my kids wearing those things while in class all day. https://nickclegg.medium.com/how-the-metaverse-can-transform...
Re: Orion, our first true augmented reality glasses
#617Earlier quoted context omitted.
From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.
I agree, and I also think that walking around to items positioned statically in space is a really dumb way to do embodied computing. I mean if an app is associated with your kitchen fridge or whatever fine, pin it to your kitchen fridge, but if I'm going to be enveloped in an omnidirectional high def display, I want a way to bring the windows to me , not have to move my body to different windows. Anyway, Logitech mad…
Re: Orion, our first true augmented reality glasses
#618I just can't imagine ever buying something like this from Facebook. I know everyone shits on about Google being bad and whatnot, but the things I buy from Google aren't really part of their advertising business. I pay for Workspace and Google Cloud Platform, and those things don't advertise at me. I am more likely to cruise around already logged into Google as a result of using those things, which obviously plays int…
Advertising is 80% of Google's business. If you think those things aren't being factored into their ads model.... Idk what to tell you.
Re: Orion, our first true augmented reality glasses
#619Earlier quoted context omitted.
From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.
Except that AR glasses that require a controller are totally impractical when using them in everyday life.
Re: Orion, our first true augmented reality glasses
#620Earlier quoted context omitted.
>I've been reading about AR for years and I still have no idea how, if at all, I would use it. I do: to display a moving map from Google Maps while cycling. It'd be incredibly handy for navigation in a city. Everyone these days uses a navigation app in their car to navigate (esp. to unfamiliar destinations), but how do you do that on a bicycle? You can get one of those phone mounts for your handlebars, but it's reall…
Not to be a shill, but you obviously haven't come across Quadlock which completely solves the mount problem at least.
But it doesn't solve the visibility problem: good luck seeing your screen in direct sunlight. And also the problem where you have to look down at your handlebards, refocus your eyes for close-up vision (this is really bad if you're over ~40 due to presbyopia), and try to make out the info on the screen, and not get hit by a car or run into a pedestrian or other road hazard. If you're navigating inside a dense city, this sounds positively dangerous. AR glasses would fix all of this.