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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#611

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

Lots of it is about the execution.

I went through 2 PCVR headsets and I'd never think: oh this is going to be mainstream (in the present state!).

Those headsets are not comfortable (sweaty); the hardware needed for anything realistic is top tiers; it takes PhD/time to configure (and goes out of sync!); the software ecosystem was(is?) not super stable; the interaction (controllers, tracking) is sometimes awkward (controllers are big, interfere with keyboard and real world). Often it small things like comfortable physical head position vs. position in VR world are not "lined up"

We'd laugh that it takes as much time to get into the VR plane simulator as to drive to the airport to fly real plane!

Compare a VR kit to a monitor pair, or a game controller (imo VR is kind of a cross of the 2) - both are mostly plug an play.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#612
Someone sent me this link today which is Meta's & Apple's competing visions for the office of the future: https://twitter.com/DachshundColin/status/166645973389976371...

Why are they so obsessed with office metaphors? It's like the very early shopping websites which were basically virtual shops or shopping malls. These companies have thousands of people working on this problem, and VR Microsoft Bob is the best they can come up with?

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#613

Earlier quoted context omitted.

>So far at least, this is a tech that is being pushed onto people rather than being pulled. Like anything else in life? How much it took for the Guthenberg press to be "successful". It took at least 50 years since Guthenberg died bankrupted until there were millions of books being printed and people realised what the printing was by the consequences. Guthenberg pushed so hard his entire life. Aviation was not pushed…

You think 56kbit/s is slow, but in early Internet times, people communicated with 9600bit/s modems. We sometimes had to be satisfied with upper half of the body only.

Ha but the modem would not make you feel sick!

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#614
post #580

Earlier quoted context omitted.

> Nobody gave a shit about smart phones before the iphone. 2 out of 3 isn't bad, but this is revisionist history, and simply wrong. Nokia dominated the pre-iPhone smartphone market with Symbian phones, which supported 3G for years before the first iPhone, which didn't even have 3G. And are we assuming that Blackberries aren't "smartphones"? Because I think they probably are.

Not saying it didn't exist, but that it wasn't mainstream. Ask your mother if she's ever heard of Symbian phones...

>Ask your mother if she's ever heard of Symbian phones...

Ask your mother if she's heard of Variable Valve Timing or the equivalent for her brand of car OR ask her if she knows Linux or... for that matter ask yourself if you know the OS on Nokia 3310? Most mothers don't even know what a OS is.

Edit: The OS is called "Series 40".

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#615
post #209
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

Also, i don't understand the reasoning behind not having controllers. You are freeing up your hands for ... what? You are already wearing a blindfold on your face. ( I think the passthrough will be used very little because in most cases it's distracting)

It's not to free the hands. The primary reason to go for this interface is comfort and ergonomics. Holding up your hands in the air for prolonged amounts of time is hard. We use keyboards and mice because we can rest our hands with them.

Apple's approach avoids that and lets your eyes do the selection, while still using your fingers for the clicking, thus giving you the responsiveness you are used to (i.e. no weird "hover over icon for one second to active").

Also according to people that tested it, it feels extremely natural, basically like mind reading, since the moment you look at something, you can click it. There is no separate step where you have to look at something and then also have to navigate your laser pointer over it to activate it.

As for passthrough, I think that will become extremely useful and commonly used when combined with the depth sensor, as it allows you to partly fade in and out pieces of reality. You can have a virtual office on the moon, but the desk in front of you, is still your actual real desk, while all the displays on it are virtual.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#616
This clearly about vision, the fact that apple make this 4k and you being able to read text, thats it. It is “stamp display” but if it feels real, whatever software environment develops around its for time to tell. Our “Metaverse” already exists in the stories we tell/produce on social media/news paper/reela/etc how eventually this augments or extend to reality i don't think we know as i still love to print pictures of trips but also like to watch my drone/go pro videos big on the TV. Sure, a “Metaverse” made of comic like characters because your hardware (quest) dont match want the world sees is an arguing excuse for the lack of hardware innovation. Apple well its brave and also a strong brand to put this to sell for 3k and it should deliver. I just know that i wont be buying a TV in while…

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#618
post #142
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

> This is just like the infamous "if you see a stylus, they blew it" approach with the iPhone > Today, of course, Apple ships an excellent stylus that they are happy to sell you for $129. Apple Pencil does not work with iPhone, only with iPads, which... makes sense. Artists use them as drawing tablets. But nobody uses a Apple Pencil with an iPhone.

>Apple Pencil does not work with iPhone

ehhh...

>But nobody uses a Apple Pencil with an iPhone.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#619
post #482

Earlier quoted context omitted.

I'm sorry, but buying things on the internet wasn't laughed at, if anything people were worried about it cause of their credit card numbers. It was that basis of the dot com boom of the late 90s. Everyone saw the potential and lashed money into it. It didn't deliver at the time, but that dynamic is totally different to vr headsets. Think smart phones, they weren't pushed, people wanted them in a serious way

It the late 90s a technology professional calmly explained to me that nobody would ever do their supermarket shopping online because they would not able to select fruit and vegetables by hand to look for the 'good' ones

What they didn't anticipate was how many people don't buy fruits or vegetables.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#620

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

I would agree that the putting goggles over your face is absurd and it will never be a hit, not in a million years. However! Having that proof of concept to be able to manipulate your environment with just a gesture of your fingers and simply by looking at something - this I believe can be extended to external cameras, screens, and all sorts of IoT devices.

The eye tracking uses multiple cameras centimetres from your face. Eye and gesture tracking don't require expensive VR hardware projects to code up.
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