Live data from Hacker News

Steam Machine launches today

store.steampowered.com

601–610 of 1001 posts

Re: Steam Machine launches today

#601

Earlier quoted context omitted.

Let me guess, DAWs? Have you tried Reaper (FOSS) or Bitwig Studio (commercial)?

As a sibling comment pointed out, Reaper is not FOSS, it's fully proprietary. What makes it stand out is its great Linux support, and very generous licensing. If you want to venture into the FOSS DAW realm on Linux you have to go to LMMS and Ardour. I've played around with them, they're a little bare-bones, but they do work. Issue is I haven't been able to use them properly, because I just can't stand to look at them…

No, Ardour is disgustingly ugly, so is Gimp and other FOSS apps stuck in the 90s. Some people dig that though I guess.

Also isn’t the case with Ardour that they essentially want you to pay for the binary because compiling it is a PiTA and there are no instructions on how to do so?

Re: Steam Machine launches today

#602

The biggest win for me from this product is pushing developers to release on Linux.

Sadly I don't see that happening. Game devs have gotten used to having their cake and eating it too by developing for Windows and using Proton as a crutch to get the the Steam OS certification too. flibitijibibo was right: linux porters have probably gone out of business.

Releasing an actual Linux binary doesn't really matter that much. Proton is just a better experience. Even when games did include a linux build you were usually better off telling Steam to run the Windows one in Proton because it just ran faster with less bugs. A Windows binary is just more portable, more stable long term, and a better experience.

What we actually need is developers testing their games on Proton to make sure they run well day, releasing graphics presets that run well on the hardware, and simply not blocking Linux through anti cheat.

Re: Steam Machine launches today

#603

For reference, a PlayStation 5 is $600-650 for the base models (lower performance than Steam Machine) and $900 for the Pro model (likely higher performance). I know this is a PC and thus an open platform, but for most buyers in living room gaming, that's the competition. I don't think this will reach mass market success, but I'm not sure that was the goal. Who are they selling to? Note: I ask as someone with a Steamd…

They make different performance playstation 5s?! What happenes to the console compatibility story? You used to expect any game to work on any console because they were all near identical.

They still are. Any PS5 will play PS4 games. The PS5 Pro is a mid cycle spec bump that allows some newer games to have slightly better graphics. The games are still hard required to function within the expectations already set for the first PS5 model. I played Ghost of Yotei just fine on a non-Pro, and it targets the newer model.

We're also nearing PS6 time in the next year or two. It's already six years old.

Re: Steam Machine launches today

#605

> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, w…

Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g , where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g , s/g is close to zero,…

Japan has done this for concert tickets for years. It works great.

Re: Steam Machine launches today

#607

I hope this is successful, like it or not this might be one of the best ways that Linux can reduce the Microsoft Windows monopoly. I would actually go as far as to say that it has to succeed.

That's my hope as well. I don't need/want a Steam Machine, but I want it to succeed, especially if it forces better support for anti-cheat.

Maybe it'll become a cheaper entry-level machine in a couple of years if they can keep producing them.

Re: Steam Machine launches today

#610

Interesting that its HDMI is 2.0 and not 2.1. Hopefully it's still possible (for those that really want) to connect modern 4K TVs at 120 hz via the DisplayPort 1.4 output.

That's likely because the HDMI Forum don't allow open source HDMI 2.1. [0] That said, there are signs that it's coming to the AMD drivers. [1] [2] [0] https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no... [1] https://www.techpowerup.com/348723/amd-readies-full-open-sou... [2] https://www.fosslinux.com/157755/hdmi-2-1-on-linux-complete-...

Seems like a case of under promising and planning to over deliver later. The hardware seems to be 2.1 but they haven't sorted out every feature in the drivers yet.
Post reply on HN