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Steam Machine launches today

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Re: Steam Machine launches today

#381
post #303

It's just dead-on-arrival. I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets. Steam had this with the Steam Deck and personally, I see the world moving to thin…

Same here. My home computer only runs Windows because I play competitive online games. It would be incredible if Valve built some kind of certified, locked-down kernel, but I doubt that will happen. The online discourse around this is also incredibly toxic, filled with utopians who don’t understand how serious cheating is in these games, or that kernel anti-cheat, while not perfect, is the best solution available tod…

> filled with utopians who don’t understand how serious cheating is in these games

FWIW, the easiest way to dispel the fallacies pumped out by these individuals is to ask how much time they've sunk into a reasonably contemporary competitive online game. I almost never meet people who have these delusions about anticheat being ineffective that also has actually invested significant (>500) hours into the games that they're appropriate for.

(people who work with spam and fraud/abuse prevention also usually don't have these delusions, because the underlying economics are similar. turns out that actually having experience with a thing is enough to disillusion most people of stupid ideas about that thing, who know?)

Re: Steam Machine launches today

#382

I am pleased to see hardware not being locked down as a selling point: > Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer? It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.

I don't understand, what is so special about this?

They are selling a x86 PC. All x86 PCs sold by everyone are open and you can install whatever you want.

It's commodity hardware packaged into a small box. There is nothing special here.

Trying to sell it as it if Valve are more consumer friendly here is nonsense.

Re: Steam Machine launches today

#383

It's just dead-on-arrival. I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets. Steam had this with the Steam Deck and personally, I see the world moving to thin…

>In my opinion, it would've been worth the money to just buy a gaming PC, put it in a garage, hidden room, etc with the networking gear, then stream it over the network to a Steam Link or using Apollo/Artemis/Moonlight/Parsec; anything.

During covid, instead of getting second budget gaming PC, I setup janky multi-seat program (Aster), to split single windows machine where I could play locally and someone else could play on steamlink. There's so many games out there that you can run multiple instances simultaneously. Or simply stream desktops to media room paired with a good remote.

It was very janky, setup, streaming DRM (or not). But justifies world of spending on one highend system than multiple mid / tier. The Aster program was designed for low income nations where you split a single workstation into like 8+ substations (i.e. education). TBH if Valve sold a 2-3k steammachine super host that can stream multiple games to different thin client, and value proposition is this is the only entertainment unit for your entire house, I think it would pique interests. Maybe tile different streams into one client for splitscreen playing. Sell those controllers.

Re: Steam Machine launches today

#384

Yeah, I don't see this succeeding at these prices. Succeeding in a sense to come close to Switch 2 / PS5 (Pro) levels.

I don't think the goal here is to necessarily sell a bunch of hardware units, but to create a new product category of devices which buy games from steam, like the steam deck did with handheld gaming PCs.

Re: Steam Machine launches today

#385

Earlier quoted context omitted.

Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g , where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g , s/g is close to zero,…

It's surprising that the whole Western world is discovering the threat of organized or scripted scalping just now, when it's been a problem in places like Japan for over a decade. Account age requirements, lotteries, quick subject matter quizzes to chase away hired line-sitters, hidden ID code on tickets to ban scalpers on auction site pics, randomized queues for sales page etc etc has all been in use for years. It's…

It's been a problem in the West for decades too, for some reason we've only just decided to do something about it

Re: Steam Machine launches today

#386

> Why a randomized reservation order? [...] we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, w…

I don't get why companies don't take advantage of the demand. For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing. You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP. I don't know if it would create pressure on that second it ti…

Most companies need customers that don't hate their guts, that's why they don't do this

Re: Steam Machine launches today

#388

Earlier quoted context omitted.

I don't get why companies don't take advantage of the demand. For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing. You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP. I don't know if it would create pressure on that second it ti…

Holy fuck, not everything in this life needs to be profit maximized.

Profit and premium models can be great if it's allocated to useful things. For example if it went as bonuses to the rank and file employees, or was as steam store credit, or went to a charity.

I get your cynicism it would just go to billionaire shareholders, but profit itself isnt the enemy, greed is.

Re: Steam Machine launches today

#389

I am pleased to see hardware not being locked down as a selling point: > Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer? It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.

I don't understand, what is so special about this? They are selling a x86 PC. All x86 PCs sold by everyone are open and you can install whatever you want. It's commodity hardware packaged into a small box. There is nothing special here. Trying to sell it as it if Valve are more consumer friendly here is nonsense.

I think it's because if it was someone else (e.g. Epic), they would have locked down the hardware and sold it like a console or smartphone where you can only install things from their app store.

Re: Steam Machine launches today

#390

It's just dead-on-arrival. I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets. Steam had this with the Steam Deck and personally, I see the world moving to thin…

> I see the world moving to thin clients that play games via some remote desktop infrastructure. You can barely code in such an environment to a satisfactory degree. You want to stream 4k games with low latency?

Google Stadia worked like a charm. I put hundreds of hours into it without a single problem. The tech felt like magic.
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