Earlier quoted context omitted.
I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…
I'm personally quite hyped to see the first commercially available Linux-based standalone VR headset announced. This thing is quite a bit lighter than any of the existing "cram a computer in" solutions.
Steam Frame
601–610 of 717 posts
Re: Steam Frame
#602> Steam Frame Controllers: Powered by AA batteries (rated 40 hours) Yes, I want to see standard batteries being used more. Too bad they didn't go with this on the Steam Controller.
Why? It is a bummer to keep them, buy them when suddently they stop working, etc. While chargeable needs just a usb-c socket.
https://addison-electronique.com/en/aaa-li-poly-rechargeable...
Has technology gone too far
Re: Steam Frame
#603Re: Steam Frame
#604Stupid links insist on opening in the steam app on mobile. I do have it installed but my login expired years ago and I’m not renewing it. Guess I won’t find out what this is about any time soon…
Re: Steam Frame
#605Earlier quoted context omitted.
from a cursory look . it seems SteamVR is intended to be used with their DRM platform and isn't open source. Maybe its a bit less limiting vs Meta's offering? i wouldnt characterize this as an "open ecosystem" though
The key takeaway is that you will rebuild the drivers less often: 1) The stack is mature now, we know what features can exist. 2) For me it's about having the same stack as on a 3588 SBC, so I don't need to download many GB of Android software just to build/run the game. The distance to getting a open-source driver stack will probably be shorter because of these 2 things, meaning OpenVR/SteamVR being closed is less o…
It's possible that you can have a full open source stack some day on these goggles.. but I don't think that's something that's obviously going to happen. SteamVR sounds like their version of GooglePlay Services
Re: Steam Frame
#606Re: Steam Frame
#607Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
I question that we could not create a special purpose video codec that handles this without trickery. The "per eye" part sounds spooky at first, but how much information is typically different between these frames? The mutual information is probably 90%+ in most VR games.
If we were to enhance something like x264 to encode the 2nd display as a residual of the 1st display, this could become much more feasible from a channel capacity standpoint. Video codecs already employ a lot of tricks to make adjacent frames that are nearly identical occupy negligible space.
This seems very similar (identical?) to the problem of efficiently encoding a 3d movie:
Re: Steam Frame
#608Earlier quoted context omitted.
> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. The real limiting factor is more likely to be having a large headset on your face for an extended period of time, combined with a battery that isn't meant for all-day use. The resolution is fine. We went decades with low resolution monitors. Just zoom in or bring it closer.
Whether or not we used to walk to school uphill both ways, that won't make the resolution fine. To your point, I'd use my Vision Pro plugged in all day if it was half the weight. As it stands, its just too much nonsense when I have an ultrawide. If I were 20 year old me I'd never get a monitor (20 year old me also told his gf iPad 1 would be a good laptop for school, so,)
Yikes. How'd that relationship end up? Haha.