Earlier quoted context omitted.
it's not a fake supply CSGO knifes actually currency run by shadow banks providing RMB USD convertion. Google for "挂刀"
Can you explain the shadow banking / conversion angle? All I found was that selling knives was used to get a discount on steam balance thanks to price arbitrage. > "Selling Knives" (挂刀) refers to the technique of buying in-game items from 3rd-party (Chinese) trading sites like NetEase BUFF, C5, IGXE, and UUYP, and then selling them on the Steam Market to obtain a discounted Steam Wallet balance by capitalizing on pri…
Counter-Strike's player economy is in a freefall
601–610 of 617 posts
Re: Counter-Strike's player economy is in a freefall
#602Earlier quoted context omitted.
World War 2 took at most about a decade (depending on who you ask). The history of development of our technology is much, much longer. I doubt 'most of our technology' is based on anything that happened in WW2.
The general sentiment is still true, the reasons for engineering and (often science) are not always nobel (pun intended)
Re: Counter-Strike's player economy is in a freefall
#603Earlier quoted context omitted.
Which is an easy technical problem to solve, but the liability of abuse when sharing user content with other users is not palatable. It is also not impressive to others, not a status symbol, and that's actually the purpose of skins in the modern day. No one grinds 1000hrs of warframe for a skin just because they think it looks cool, they think it makes THEM look cool. They want people to be impressed that they had $2…
> Which is an easy technical problem to solve Where do people get this impression? It's not trivial to build user comments on a web page let alone a proper chat app but people think it's easy to share game assets for some reason.
I would also consider building comments into a webpage pretty trivial, it was like the second thing I did when teaching myself web applications years ago.
I bet it's harder in modern frameworks than it used to be, but that doesn't make it a hard problem, we just surrounded an easy problem with more difficult but unrelated problems.
Re: Counter-Strike's player economy is in a freefall
#604Earlier quoted context omitted.
That anyone would use a game cosmetic as a retirement portfolio is so unbelievable it has to be trolling, right? I think we might just be witnessing the grief process unfold…
It's not trolling. People living paycheck to paycheck, without much in the way of financial literacy, are big consumers of "made to be collectible" widgets because they're desperate for appreciating assets and don't know how to do better when they struggle to save up a few hundred dollars (in no small part, because of their gambling addictions.) Funko pops, baseball cards, knife skins, it's all used this way.
Re: Counter-Strike's player economy is in a freefall
#605Re: Counter-Strike's player economy is in a freefall
#606Earlier quoted context omitted.
Yes, and I never ran around with cash. Supposing I did get a cash gift before my teens, it would just sit in the "bank" i.e. a box in the dresser. Of course there were no gift cards or any of that crap back then, which is what you'd expect to receive today. I mean, as an adult now, what are you likely to receive: a gift card from a relative, or cash? There's zero reason for a child to carry cash for no purpose. At an…
So we should be locking kids out of the entire cash economy instead of just banning gambling microtransactions in games? Btw. here they might need cash to take the bus home. And yes, people here let kids do that alone. Maybe because we live in a civilized society, who knows.
Yes, but not "instead". Regulate microtransactions, as we do any form of actual gambling.
> Btw. here they might need cash to take the bus home.
Bus pass.
Re: Counter-Strike's player economy is in a freefall
#607Earlier quoted context omitted.
There's a big difference between 15 and 18 though...
I think most countries have much stricter enforcement for gambling age limits, too. If you sell a kid a copy of GTA5 that's their parents problem, but if you allow kids into your casino it's your problem.
Re: Counter-Strike's player economy is in a freefall
#608Earlier quoted context omitted.
Remember back in the day when we just downloaded skin packs from some random Geocities website with obnoxious red text on black background and after going through the install.txt written in broken English/Italian, lo and behold your AK47 now had a proper arctic camo skin and it was so much cooler? What was wrong with that? Doesn’t gaben have enough money for his super yachts and sword collections?
> Doesn’t gaben have enough money for his super yachts and sword collections? Steam is still a business, but of all the gaming industry, Gaben is one of the highlights, steam try hard to be extremely pro consumer. Refunds with no questions asked if you've played less than 2 hours of the game, requiring publisher and developers to explicitly state the AI generated content thats in the game to name just 2.
I'm not anti-valve, but "complying with consumer laws in a country you make sales in" should be a minimum standard at least.
Re: Counter-Strike's player economy is in a freefall
#609FYI some items go for $1.5M. "The GOAT of expensive skins in CS2 is the Karambit Case Hardened in the "Blue Gem" pattern. While the original is costly, one Factory-New variant with pattern 387 reached a staggering $1.5 million! The rarity comes down to its blue pattern, which is incredibly rare on a Karambit."
I find it funny that the person who owns this skin was offered $1.5 million over 4 years ago, and he said it was too low so he refused to sell it. There is a chance this skin won't sell at all anymore, not for that price at least.
Re: Counter-Strike's player economy is in a freefall
#610Earlier quoted context omitted.
Valve is not the market-maker here, they are the exchange.
Don’t they also 100% control the supply though?
Market makers do not control the supply of goods. They provide resting liquidity for pre-existing goods.
Similarly, market makers do not get to establish rules of the of their own "reality". Market makers are participants in a venue. It is the venue/exchange that sets the rules.
User Bengalilol seems to have inferred that because Valve made the venue, he can refer to them as the "market maker". This is not correct. Words have meaning. The meaning of market-maker is well-established in the context of exchanges. Market maker is incorrect terminology for Valve’s role.