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Notes on Vision Pro

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Re: Notes on Vision Pro

#601
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

Once upon a time we laughed at the Back To The Future Part II's "Pizza Time" scene (https://www.youtube.com/watch?v=-8oS4VbRaAA). I guess we are in the future now.

Re: Notes on Vision Pro

#602

Earlier quoted context omitted.

I was taking while being tired from exercise. While skiing biking etc often. While doing vr, I've broken a monitor and gone through a wall and broken several controllers. While just waking around I forgot my shed had a low door and clipped my head last week first time in years. That's why I wear a effing helmet. You're blind on your stationary bike and pop off wrong. Done. Foot stays clipped in, faceplant.

>While doing vr, I've broken a monitor and gone through a wall and broken several controllers. Jesus set up the room boundaries, it's really not that hard.

They don't always work

Re: Notes on Vision Pro

#603

Earlier quoted context omitted.

You're taking a backwards-looking view of this. Imagine if ancient man, living in the woods, saw people of today living in cities. "It feels very uncomfortable seeing all of these people isolating themselves inside buildings". In fact the very opposite is the case. Now, we go into nature to isolate ourselves. In the future, going into virtual reality will be where you go to interact with others, and you'll take the g…

> There are enormous advantages to living (as much as possible of) your life in VR: > - your home can be arbitrarily large at zero cost and without taking any land away from anyone else Except it isn't. > - you can change the decor whenever you want at zero cost Except you can't. > - you can paint walls as ornately as you like, at zero cost, immediately, without even any prep work required Except you can't. > - you s…

You are not looking far enough ahead.

In the future people will be in their pods, only connected within virtual reality and everything will feel as if it was real.

This allows for much more optimal space and resources management.

Re: Notes on Vision Pro

#604

Earlier quoted context omitted.

You're taking a backwards-looking view of this. Imagine if ancient man, living in the woods, saw people of today living in cities. "It feels very uncomfortable seeing all of these people isolating themselves inside buildings". In fact the very opposite is the case. Now, we go into nature to isolate ourselves. In the future, going into virtual reality will be where you go to interact with others, and you'll take the g…

If this is the future I do not want to live in it. No VR is ever going to match the actual experience of travelling to a place unlike any you've ever been. No emulated persona is ever going to match looking into a loved one's eyes. I can see the benefits of AR/VR for productivity or for niche consumption, but it could be 'strictly better than current reality' only with the narrowest of cherrypicked definitions. No th…

In the future I'm sure there will be ways to manipulate/drug your nerves, emotions, to want to live in that World and enjoy it.

Re: Notes on Vision Pro

#605
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

You're taking a backwards-looking view of this. Imagine if ancient man, living in the woods, saw people of today living in cities. "It feels very uncomfortable seeing all of these people isolating themselves inside buildings". In fact the very opposite is the case. Now, we go into nature to isolate ourselves. In the future, going into virtual reality will be where you go to interact with others, and you'll take the g…

You omitted my favorite use case: reducing commuting and business travel.

Re: Notes on Vision Pro

#606

Earlier quoted context omitted.

> There are enormous advantages to living (as much as possible of) your life in VR: > - your home can be arbitrarily large at zero cost and without taking any land away from anyone else Except it isn't. > - you can change the decor whenever you want at zero cost Except you can't. > - you can paint walls as ornately as you like, at zero cost, immediately, without even any prep work required Except you can't. > - you s…

You are not looking far enough ahead. In the future people will be in their pods, only connected within virtual reality and everything will feel as if it was real. This allows for much more optimal space and resources management.

Either you left off the "/s" or you're missing their point. Who will be doing the space and resource management?

This is not a future where individual consumers have control. This is a future where corporations give consumers enough of an illusion of control that they don't notice how much they've actually given up.

Re: Notes on Vision Pro

#607
post #164

Earlier quoted context omitted.

I agree that so far that is where we've been, but imagine a Sim City or Civilization game on the Vision Pro. THAT would be a ton of fun. I'm sure Sid Meier could make something interesting on it. Frankly, I would love it if Apple would throw money at him to make one of his games on it.

>imagine a Sim City or Civilization game on the Vision Pro. THAT would be a ton of fun. Why? No, seriously, why? People say this as if it is a given, but how would VR improve a game serious that is built around strategy as it's main selling point. How does VR improve Civ as a game? In fact, there are very few genres and types of games that the immersion VR brings is worth the limitations: Weird controls, isolation, h…

The same way a huge TV makes a college football game more fun.

It's a city. I live in a real city. SimCity is this flat set of graphics on a screen. I'd much rather be able to view my city that I created and see what it looks like on a human level.

I get your point, and many things would not be good.

But for me at least, SimCity would be. So would Call of Duty (and I know that because I've played 1st person shooters in VR before on multiple occasions).

But that's just me.

Re: Notes on Vision Pro

#608
post #576

Earlier quoted context omitted.

they mean “exclusive to VR” not exclusive to a particular headset

What does the word "exclusive" mean in this context? What would be a non-exclusive VR game that can be played on a VR headset? What are some examples? "Exclusive" in games consoles is a loaded word that means "exclusive to this platform and not available anywhere else". If the intended meaning is what you suggest, then I'd recommend removing the word "exclusive" and just saying "there is no affordable VR console with…

An affordable VR console with a lot of big games would be sufficient for VR mass market success, but likely some of those big titles would be automatically exclusive for that console, namely for first party titles. Those would first be made just to get the console off the ground. Sony made "Horizon Call of the Mountain" probably just to sell more headsets, not because they expected to make money with it. The install base is likely too low for that. A third party publisher wouldn't have an incentive to make such a big game. Valve probably also didn't earn anything with Half Life Alyx, they wanted to make their Steam market bigger.

The problem with Valve is that their platform is PCs, and a gaming PC + VR headset is too expensive for most people, who often don't already own a proper PC. The problem with Sony is similar: The PSVR 2 is not a standalone console, but just an add-on to a PS5, and PS5+PSVR2 is too expensive for people who are just interested in VR. It's like trying to sell a Game Boy which requires you to already own an SNES for it to function. It would be a flop.

The Meta Quest 2 is in a better position, it's standalone and rather affordable. But Meta can't support it with big games like Sony or Valve could. Meta doesn't have the expertise and probably also not the will to develop expensive AAA games in order too push Quest sales. They are more interested in the metaverse than in becoming a games company.

Nintendo could perhaps make a successful VR console, but it would require massive investments in AAA titles, which would be very risky for them, given their size. And Sony isn't interested in a standalone system.

Microsoft would be more likely. They have huge cash reserves and can afford to lose large amounts of money until they become profitable, as they've shown with the first XBox. But I they haven't shown any ambitions so far to invest billions into an "XBox VR" console and corresponding AAA games.

Re: Notes on Vision Pro

#609
post #312

Earlier quoted context omitted.

How many industrial design projects has he done, though? He doesn’t have any particular expertise in the area so while it’s fair to ask why they picked the trade-offs they did, it’s pretty far-fetched to think one of the best industrial design teams in the world forgot about a primary success factor, especially given how much other effort they made to hit weight targets. Absent someone who’s actually worked in the fi…

There are other headsets without metal frame, so we pretty much know this is not necessary. And we also know with certainty that metal absolutely isn't necessary for laptop cases, but Apple still uses metal. The explanation is easy: aesthetics, feel, "haptics".

There are no comparable plastic laptops with similar performance, portability/thiness, battery life, and quietness — metal is rigid, and an excellent heat conductor that contributes to those goals.

Re: Notes on Vision Pro

#610
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I’m in the same camp. There is one thing you and I have to admit though: people already live disconnected lives, staring at their phones and other screens all day long. People dining out together look at their phone while wearing AirPods. The direction was set years ago.
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