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The End of Windows

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Re: The End of Windows

#601

Earlier quoted context omitted.

I agree that having higher PPI is great, but are you using scaling to make text larger? I was barely able to use a 28" 4k a 100%, can't imagine doing that at 24"

Yes, I should have mentioned that I'm using Windows 10 with 225% scaling on both the 4K UHD 24" display (187 DPI) and the WQHD 14" (210 DPI). Some people like a bit less scaling, some more, but in general you want a scaling factor that roughly matches your display's pixels per inch. The original Windows "standard display" was assumed to be around 96 DPI. That's the monitor that 100% scaling (i.e. no scaling) is inten…

I guess the problem is I value amount of information I can fit on the screen vs. quality of the information.

Also, apps that don't scale properly are a pain haha.

Re: The End of Windows

#602
post #319

Earlier quoted context omitted.

Linux users expect not to be locked-in and controlled. Perhaps if vendors tried different revenue models, such as sponsoring new features or charging for support/bug fixes. Over the last few years I have spent several hundred dollars in donations to free (libre) software. We are not all cheapskates :)

Hardly anyone can live from donations or bounties. Try to get a mortage, pay a monthly rent, pay the kids school,.... just with donations. One needs a regular source of income. Desktop users are usually not keen to pay for consulting, trainigs or documentation. Rather just paying once. Vendors that have pushed for web solutions get a constant revenue, but that solution makes the desktop irrelevant thus regular users…

I didn't actually suggest donations was a lucrative revenue model. Support could be though, for example, RedHat is a billion dollar business.

Re: The End of Windows

#603
post #597
post #576

Earlier quoted context omitted.

Yes, but the solution would be to do something like Steam, and sell normal Windows software in the store. Selling only WinRT software made all their efforts worthless. Forcing developers to provide Win32 and WinRT versions of software alienated software developers. Some of the calculation was correct. WinRT was not.

While I agree to a point, I do think the "wild west" nature of a lot of Win32 apps kind of prevented it as they couldn't manage the security. If there were some way to wrap the Win32 apps in their own individual sandboxes without hampering function, then I could see it working. But with everything else they have to get going, I guess it is too tough a nut to crack right now (if could be cracked).

The obvious counterpoint to that is Steam again.

They don't have to sell all existing legacy Win32 apps in the store, but they should at least allow some Win32 apps.

About malicious software, I think it would be very dangerous legally for the malicious developer to expose his personal and financial information to MS and expect nothing happens when caught.

Re: The End of Windows

#604
post #603
post #597

Earlier quoted context omitted.

While I agree to a point, I do think the "wild west" nature of a lot of Win32 apps kind of prevented it as they couldn't manage the security. If there were some way to wrap the Win32 apps in their own individual sandboxes without hampering function, then I could see it working. But with everything else they have to get going, I guess it is too tough a nut to crack right now (if could be cracked).

The obvious counterpoint to that is Steam again. They don't have to sell all existing legacy Win32 apps in the store, but they should at least allow some Win32 apps. About malicious software, I think it would be very dangerous legally for the malicious developer to expose his personal and financial information to MS and expect nothing happens when caught.

true, but I think (not certain) Microsoft's aim is security via sandboxing, so without thorough testing of the various Win32 apps, I don't see how it gets done. And I could just imagine the blog post from a Win32 developer when their Windows Store release breaks because it doesn't have the same access privileges as the proper version. Then users request added security but with no net impact on user experience/expectations and all that.

And all it would take is the developer to claim that their machine had a virus unbeknownst to them that somehow made its way into their binary.

Dunno, Steam is in a position where they don't really have to care about the Windows brand but Microsoft does, so they have a bit more freedom than Microsoft in that.

Re: The End of Windows

#605
post #596
post #479

Earlier quoted context omitted.

People that think they don’t need 4K either haven’t seen a 4K display in person or have poor eyesight. It’s a leap like upgrading from HDD to SDD, in the display world. Unless you just need your monitor for gaming. New gen temporal aliasing mostly makes up for the lack of pixels.

That's not a need though. My computer needs a CPU and by extension so do I, but at the end of the day, a 4k display is a nice to have.

Sure, but once you use one for even 15 minutes, it pretty much becomes a need ;)

That’s why I have an adamant rule about never trying hardcore drugs or displays capable of refresh rates higher than 60 Hz.

Re: The End of Windows

#606
post #374
post #281

Earlier quoted context omitted.

> * In 2018, the most popular memory amount for users of Firefox is still 4GB, trailed by the also disappointingly small 8GB. In my world, I consider 16GB a bare minimum, but at least with memory I haven't been deluding myself—I know many people economize on memory. Still, I would have thought 8GB was the most common memory size by now. In 2018, my computer only has 2GB RAM and runs more than fast enough for what I n…

> That's why users of old computers are going to Pale Moon if they know about it, or back to Internet Explorer, or just not upgrading to the newest Firefox. Malware authors rub their hands gleefully when they see sentiments like this being spread online by people like you. Don't do any of those suggestions. Disable multiprocess mode in the Firefox config if you find it eats too much memory, stick with the ESR if you'…

Please show me a download for Edge on a 32-bit WinXP PC.

Re: The End of Windows

#607
post #549

Earlier quoted context omitted.

> I'm adamantly against using scaling. Why?

I guess I just don't see the point unless you're gaming, watching g 4k content, or doing graphic design. I tested out a 4k 28" and unless I had it at 200% scaling couldn't use it for longer periods of time. Sure it looks a little more smooth, but now you have to render 2.4x (Vs a 2560x1440 monitor) the amount of information for what I think is fairly little gain. I get more screen estate and still readable text with…

> I guess I just don't see the point unless you're gaming, watching g 4k content, or doing graphic design.

I have to say you have it exactly backwards!

Gaming on 4K is extremely expensive and still basically impossible at refresh rates higher than 60 Hz. In fact, you’ll be lucky to get even that much. 1440p/144Hz is a much better and more realistic target for even the most enthusiastic gamers.

Also a most welcome recent trend has been to ship with novel temporal antialiasing techniques, completely redefining how games can look at lower resolutions.

Temporal artifacts have always been the bane of 1080p, forcing higher resolutions either directly, or indirectly as subsampling. Once you take that out of equation, the benefit of native 4K is much more modest.

4K movies are nice, but as with games, it’s more of a linear progression. I doubt most people could even tell the difference in a blind test.

Full-range HDR is, in my opinion, a much better investment if you want to improve your TV viewing experience (and lately gaming as well) in a noticeable way.

I don’t know much about graphic design, but I doubt 4K is all that essential. Everyone has been using 96 dpi displays to create content for very high density mediums for a long time. Even the most craptastic ink printer is 300 dpi+. All you need is a zoom function. Color reproduction is, I think, much more important than resolution.

Where HiDPI displays really shine is actually in the most mundane: font rendering.

For anyone that works in the medium of text, programmers, writers, publishers, etc., a 4K display will be a considerable and noticeable quality-of-life improvement.

Even the most Unix-neckbeardy terminal dwellers will appreciate the simply amazing improvement in visual fidelity and clarity of text on screen[1].

> I tested out a 4k 28" and unless I had it at 200% scaling couldn't use it for longer periods of time.

That’s what you are supposed to do! :)

It’s only HiDPI at 200% scaling. Otherwise it’s just 2160p, or whatever the implicit resolution is for some partial scaling value.

For 4K at 100% scaling you’d need something like 45" screen at minimum, but that’s not actually practical once you consider the optimal viewing distance for such a screen, especially with a 16:9 ratio.

> I get more screen estate and still readable text with the 25" 1440p.

A 4K display should only provide extra space indirectly. With text on the screen looking so much sharper and more readable, it might be possible to comfortably read smaller font sizes, compared to equivalent 96 dpi display.

If you also need extra space as well, then that’s what 5K is for.

Though for things like technical drawings or detailed maps you can actually use all the extra 6 million pixels to show more information on the screen.

A single-pixel–width hairline is still thick enough to be clearly visible on a HiDPI display[2].

> but now you have to render 2.4x (Vs a 2560x1440 monitor) the amount of information for what I think is fairly little gain.

Yes, that’s an issue with things like games. However you can still display 1080p content on a 4K screen, and it looks just as good[3], and often even better[4].

Most graphics software will also work with 1080p bitmaps just fine. Vector graphics necessitates doing a little bit extra work, but for a very good payoff.

Overall though, for things like programming or web browsing, it shouldn’t matter. I have a netbook with a cheap Atom SoC (Apollo Lake) and it can handle 3K without breaking a sweat. That much more capable[5] GPU on your Surface Pro should easily handle even multiple 4K displays.

Pushing some extra pixels is not a big deal, if all you’re doing is running a desktop compositor with simple effects.

> going from a docked to undocked state (or vice versa) with monitors that didn't match the same scaling as the surface resulted in graphical issues that can only be resolved by logging out then in again.

Yeah that must suck. Still, it’s only a software bug, and you mustn’t let it keep you from evaluating HiDPI on its merits.

> Also still come across apps that don't know how to scale so that can be really frustrating.

That’s life on bleeding edge ;)

Sure, it’s annoying, but the situation is a lot better than it used to be. Even Linux is doing fine, at least if you stick to recent releases. Some distros like to ship outdated software for some reason :/

Still, in my opinion, the quality-of-life improvements of a HiDPI display very much outweigh the occasional inconvenience. Though obviously, YMMV.

[1] https://www.eizo.be/eizo-pixeldichte-im-zeitalter-von-4k-e5....

[2] Assuming you’re viewing at optimal distance.

[3] With the notable exception of 96dpi native pixel art.

4K has exactly 4 times as many pixels as 1080p, so it shouldn’t be an issue in theory. Nearest-neighbor will give you exactly what you want.

However in practice you need to force scaling in software, otherwise graphic drivers, and most monitor’s postprocessing, tends to default to bicubic scaling. That said, pixel art is not computationally expensive, so it’s mostly just an inconvenience.

[4] You can use advanced scaling algorithms to upscale 1080p to 4K and it usually looks great. E.g. MPV with opengl-hq profile or MadVR on Windows. For that you’ll need something a notch over integrated graphics though, e.g. RX 560, GTX 1050 and on mobile Ryzen 2500U or equivalent.

[5] http://gpu.userbenchmark.com/Compare/Intel-HD-4000-Mobile-12...

Re: The End of Windows

#608
post #606
post #374

Earlier quoted context omitted.

> That's why users of old computers are going to Pale Moon if they know about it, or back to Internet Explorer, or just not upgrading to the newest Firefox. Malware authors rub their hands gleefully when they see sentiments like this being spread online by people like you. Don't do any of those suggestions. Disable multiprocess mode in the Firefox config if you find it eats too much memory, stick with the ESR if you'…

Please show me a download for Edge on a 32-bit WinXP PC.

If you are running XP (32 bit at that!) then your choice of browser is the least of your security issues.

In any case you must be at least airgapping it (right?), so I guess it's academic.

Edit: you might be onto something here. Running an old, outdated browser on an old, unpatched 32 bit windows xp box might trigger some anti analysis defenses on whatever malware is sure to come your way. Security through being too obviously insecure!

Re: The End of Windows

#609

Earlier quoted context omitted.

Agreed. I've been using a Commodore or PC desktop since ~1986. Been through lots of hardware iterations, seen and pondered many different configurations. I found the 24" 1080P display is the best and the more, the better[0]. And no larger than 24" either, that's crucial. I've downsized from larger panels to 24". I wouldn't trade my three 1080P 24" panels for 4K panels, unless the goal was to sell the 4K panels and re…

I almost agree, except that I definitely prefer 24" 1920x1200 over 1920x1080.

Agreed. I couldn't find (modern, thin bezel + Displayport) 1920x1200 panels when I was shopping last time. I do see a few on the market right now, when one of my 3 goes out, I'll sell off the other two and order three 1920x1200 panels for sure.

Re: The End of Windows

#610
post #607

Earlier quoted context omitted.

I guess I just don't see the point unless you're gaming, watching g 4k content, or doing graphic design. I tested out a 4k 28" and unless I had it at 200% scaling couldn't use it for longer periods of time. Sure it looks a little more smooth, but now you have to render 2.4x (Vs a 2560x1440 monitor) the amount of information for what I think is fairly little gain. I get more screen estate and still readable text with…

> I guess I just don't see the point unless you're gaming, watching g 4k content, or doing graphic design. I have to say you have it exactly backwards! Gaming on 4K is extremely expensive and still basically impossible at refresh rates higher than 60 Hz. In fact, you’ll be lucky to get even that much. 1440p/144Hz is a much better and more realistic target for even the most enthusiastic gamers. Also a most welcome rec…

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