Live data from Hacker News

An open source engine clone of Age of Empires II

github.com

61–70 of 74 posts

Re: An open source engine clone of Age of Empires II

#62
post #42

Earlier quoted context omitted.

I don't disagree in principle, but the last time I got excited about an open source RTS clone using a game's original assets, this happened: http://games.slashdot.org/story/03/06/21/1323249/freecraft-c... (And yes, it's been 11+ years since I got excited about one.)

>The development team received a cease and desist order due to the name 'FreeCraft' causing possible confusion with the names StarCraft and WarCraft Good job blizzard on preventing any games from ever ending in "craft".

Minecraft seems to bo OK, so it's probably only rts *craft games, possibly only such games that are clones of the real thing.

This kinda makes sense from the trademark POV, try starting sports car company called "Ferari".

Re: An open source engine clone of Age of Empires II

#63
post #35

The internals of AoE II are quite interesting, especially when it comes to how the terrain is rendered. There is an epic thread here [1] where it's discussed a bit and one of the original developers (Matt Prichard alias MattP) chimes in and talks a bit about AoE II's development. Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric grap…

Terrain blending theory: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935... Terrain blending implementation: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935... I think we got the perfectly matching algorithm, we even get the same blending bugs with snow :D

Cool! How do you draw heights? I always wondered whether the ground texture was really texture-mapped, or whether it was just drawn flat and then shades were drawn over it.

Re: An open source engine clone of Age of Empires II

#64

Earlier quoted context omitted.

Just chiming in to say I'm happy to see the use of the word "tsundere" increasing in English.

ikr? We should start a lobby. :) Though I would be worried if I heard yandere in any context other than manga/anime.

Ask Metafilter seems to be 80% yandere types.

Re: An open source engine clone of Age of Empires II

#65
post #49

I'm going to out myself as oversensitive and lacking a sense of humor in many of your eyes (or so I imagine) but I can't stand the kind of sarcastic humor in the contributing section. Sarcasm is only funny to me when it's not mean spirited. The joke about segfaults: "--dont-segfault --no-errors --dont-eat-dog." was quite funny, on the other hand. I'd like to see more playful expression in this way rather than playing…

FWIW I felt the same way too. The contributing section wasn't funny enough to justify the negative tone.

Re: An open source engine clone of Age of Empires II

#66
post #62

Earlier quoted context omitted.

>The development team received a cease and desist order due to the name 'FreeCraft' causing possible confusion with the names StarCraft and WarCraft Good job blizzard on preventing any games from ever ending in "craft".

Minecraft seems to bo OK, so it's probably only rts *craft games, possibly only such games that are clones of the real thing. This kinda makes sense from the trademark POV, try starting sports car company called "Ferari".

Starcraft is a product of Blizzard. If you wanted to draw a parallel it would be with a product of Ferrari, so a Testarossa say. And it's only the suffix that's duplicated.

So to get close to a car analogy [it's still poor] it should rather be "try giving away plans for a car called a 'Triangolorossa'".

The real chance of confusion is pretty close to zero but no doubt a motivated lawyer and a legal system corrupted to favour mega-corps would still be able to decide it was a genuine trademark confusion.

If it's a clone then there are copyright issues. If it's not a clone then having a similar but clearly distinct name is not a genuine point of confusion for the public.

Re: An open source engine clone of Age of Empires II

#67

Earlier quoted context omitted.

I don't know, I always found AoE2 to be broken. I would slowly build a tower in my enemies base.

Tower? heck take a group of villagers with your army. Build castles in enemy territory as you capture it! (or maybe bombard towers) That doesn't mean the game is broken though.

Teutonic town centre rush was ridiculous.

I miss that game.

Re: An open source engine clone of Age of Empires II

#69
post #49

I'm going to out myself as oversensitive and lacking a sense of humor in many of your eyes (or so I imagine) but I can't stand the kind of sarcastic humor in the contributing section. Sarcasm is only funny to me when it's not mean spirited. The joke about segfaults: "--dont-segfault --no-errors --dont-eat-dog." was quite funny, on the other hand. I'd like to see more playful expression in this way rather than playing…

Agreed. I noticed the sarcasm was referred to as irony. There's a lot of confusing the two, which I am finding increasingly confusing.
Post reply on HN