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Hextris

hextris.github.io

61–70 of 95 posts

Re: Hextris

#61
post #17

How can the iOs version weight only 4,7mb , i dont get it .

Why did you get downvoted for this question? I don't get it. So I upvoted just to counter.

Re: Hextris

#62
post #49

Cool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that si…

I tried in both FF and Chrome, no issues with performance noticed. Do you have a lot of plugins with FF?

I actually had an opposite problem, the game was incredibly generous with its imprecise collision. I could rotate twice and catch two rectangles falling at the same time on the same paddle and finish a group. I was overwhelmed by the number of sides I had to simultaneously defend and the number of different falling pieces. The animations, I don't think, made much difference in difficulty or ease. Mostly I wound up surprised that I had cleared a group, rather than the opposite problem you described.

Funny we both had very opposite experiences.

Re: Hextris

#65
post #17

How can the iOs version weight only 4,7mb , i dont get it .

Will it blow your mind to think that Sim City for the Amiga was only one 0.8mb floppy disk?

Re: Hextris

#66

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

My first try was 39556. I actually thought it was too slow to get started, but then it picked up quite a bit near the end.

Timing seems to be very different on different computers/browsers which is just stupid.

Re: Hextris

#67

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

Friend of one of the developers here. My record is 66k: https://github.com/Hextris/hextris/commit/ccff79029999a19f5d...

The speed is very very different depending on the computer/browser which kind of ruins it.

Re: Hextris

#68

Earlier quoted context omitted.

Friend of one of the developers here. My record is 66k: https://github.com/Hextris/hextris/commit/ccff79029999a19f5d...

The speed is very very different depending on the computer/browser which kind of ruins it.

True, I can't get over 3000.

Re: Hextris

#69
post #49

Cool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that si…

License appears to be GPL v3 now

https://github.com/Hextris/hextris/blob/gh-pages/LICENSE.md

Re: Hextris

#70

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

Don't focus on placing every tile perfect, just get them evenly placed across the hexagon. The game seems to slow down after a while as well. I got 17800 points after a few trials..
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