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Hextris

hextris.github.io

31–40 of 95 posts

Re: Hextris

#33
Hey, excellent game! I'm sure I'll waste a lot of time on this, haha.

One feature that might be cool to have would be to make the gray background hexagon one block larger if you get four or five blocks in a row. That way, you'll be able to keep your ahead above water a little better when things really start to speed up. It would add another level of strategy and planning to the game.

Keep up the great work!

Re: Hextris

#34
Cool game, I got to 11079 points.

A few comments:

I think a key to drop faster would be a nice addition. The speed progression could be tweaked a bit. It's a bit boring until it gets faster, and it takes a while.

Re: Hextris

#35

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

Friend of one of the developers here. My record is 66k: https://github.com/Hextris/hextris/commit/ccff79029999a19f5d...

Re: Hextris

#39
It's Tempest-ified Klax. Tempest saw Space Invaders as happening on a piece of paper. Tempest took that paper and turned it into a tube. That's very similar to what's happening here vs. the Klax gameplay.
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