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Particle effects in JavaScript

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Re: Particle effects in JavaScript

#65
post #3

This does not work for me in FF 22.0 (work specified version). Looks nice in chrome, only time it drops is when you bundle them into a large group and then cross you mouse over it and they explode everywhere.

It's working for me in FF 24.0.

Doesn't work for me in FF 24.0, Windows XP :-(

Should I enable something in about:config or something else ?

Re: Particle effects in JavaScript

#68
post #66

I'm obviously being stupid - but what do I have to do to make this run in Chrome?

Hazarding a guess: Not use linux I've never had webgl work on linux (not that I've tried particularly hard)

It's working fine for me on the beta channel without any experimental flags enabled.

Re: Particle effects in JavaScript

#69
post #66

I'm obviously being stupid - but what do I have to do to make this run in Chrome?

Hazarding a guess: Not use linux I've never had webgl work on linux (not that I've tried particularly hard)

I'm on OSX. I tried some different flags but I've obviously missed something.

/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --no-sandbox --enable-webgl --enable-experimental-webgl

Re: Particle effects in JavaScript

#70

Earlier quoted context omitted.

Browser info?

I've got the same problem: Version 30.0.1599.101 Chrome on Mac OS X Mavericks. I believe the problem is your time() method on line 189 of script.js; there's no element with id "time".

Time is a self-referencing function. That shouldn't be breaking it.
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