Particle effects in JavaScript
61–70 of 73 posts
Re: Particle effects in JavaScript
#62That one is actually pretty "old" already. The original demo can be found here: https://developer.mozilla.org/demos/detail/fluid
Re: Particle effects in JavaScript
#63Re: Particle effects in JavaScript
#64Re: Particle effects in JavaScript
#65This does not work for me in FF 22.0 (work specified version). Looks nice in chrome, only time it drops is when you bundle them into a large group and then cross you mouse over it and they explode everywhere.
It's working for me in FF 24.0.
Should I enable something in about:config or something else ?
Re: Particle effects in JavaScript
#66Re: Particle effects in JavaScript
#67I'm obviously being stupid - but what do I have to do to make this run in Chrome?
I've never had webgl work on linux (not that I've tried particularly hard)
Re: Particle effects in JavaScript
#68Re: Particle effects in JavaScript
#69I'm obviously being stupid - but what do I have to do to make this run in Chrome?
Hazarding a guess: Not use linux I've never had webgl work on linux (not that I've tried particularly hard)
/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --no-sandbox --enable-webgl --enable-experimental-webgl
Re: Particle effects in JavaScript
#70Earlier quoted context omitted.
Browser info?
I've got the same problem: Version 30.0.1599.101 Chrome on Mac OS X Mavericks. I believe the problem is your time() method on line 189 of script.js; there's no element with id "time".