I get tired of using mouse and keyboard, and the same goes to a controller. It would be nice to play with hands in the air..
I wanna aim with my finger and with zero latency. Heck it's probably possible to hack something like that already in fact. Not sure if we'd be as good as with the mouse as you will lose awareness (hand in front of you = can't see as well) but it'd be fun.
Valve demonstrates Steam Controller [video]
61–70 of 98 posts
Re: Valve demonstrates Steam Controller [video]
#62They could just make an app for a phone to act as a wireless controller. In fact, many mobile games already use similar control layouts.
Re: Valve demonstrates Steam Controller [video]
#63Earlier quoted context omitted.
I don't see this competing with a mouse. "Ratcheting" around your POV with your right thumb would make any FPS intolerable. However, playing a FPS on anything but a Oculus Rift or equivalent is going to feel quaint in a few months.
The controller is not competing with a mouse! Valve is trying to replace the standard console controller and it looks like a large improvement over the thumbstick. If by ratcheting you mean the repeated movements to look around, that is very similar to moving a mouse with a low sensitivity settings.
It's intended to take the gaming pc (and by, extension steam) out of the man-cave and into the living room to compete with consoles. This requires providing people with an ability for people to play FPS and RTS decently with a controller, rather than a mouse, or they are going to stick with their man caves and mice.
Re: Valve demonstrates Steam Controller [video]
#64Earlier quoted context omitted.
The controller is not competing with a mouse! Valve is trying to replace the standard console controller and it looks like a large improvement over the thumbstick. If by ratcheting you mean the repeated movements to look around, that is very similar to moving a mouse with a low sensitivity settings.
Of course this is meant to compete with a mouse. It's intended to let people play mice based games, such as FPS and RTS with a controller. It's intended to take the gaming pc (and by, extension steam) out of the man-cave and into the living room to compete with consoles. This requires providing people with an ability for people to play FPS and RTS decently with a controller, rather than a mouse, or they are going to…
Re: Valve demonstrates Steam Controller [video]
#65I was really skeptical about this and I'm getting more and more skeptical. 1. See how he always lift his right hand thumb to reproduce the same movement, sometimes three times, just to go through the screen (in Civ5). 2. Also the fact that buttons get mapped like a "pie chart" on the trackpads could have been a good idea, but we need buttons. We forget the luxury of having buttons with all those new tactile screens b…
Until I actually have the controller in my hand, I can't make that assumption at all.
Re: Valve demonstrates Steam Controller [video]
#66Earlier quoted context omitted.
The last time I touched (or saw) a trackball was a dozen years ago, so it's hard to say - but on any acceptable trackpad its dpi should allow to move across the screen in a single motion, shouldn't it? I.e., if I move my finger across the whole steam controller right pad, then the sensitivity should be high enough to move across the whole screen in that motion while still allowing enough accuracy to click where I wan…
I would be shocked if it couldn't be configured that way.
Re: Valve demonstrates Steam Controller [video]
#67Valve's main objective was probably to replicate the keyboard/mouse combo rather than improve or alter the standard joystick gamepad (like the X360 Controller). In the end, it looks like a controller halfway between these 2 types of input. The main problem with a controller-based "mouse" (and it shows in the video) is that you control the cursor with only your thumb rather than your full hand gently set down on your…
Because Valve's first effort doesn't completely replace a mouse? That seems a bit defeatist.
"control the cursor with only your thumb rather than your full hand "
Control with the thumb vs hand isn't the problem so much as that thumbs are not pointy like mouse lasers. Valve should look at adding a tiny fingertip digitizer.
Of course they are still lacking proper text entry and sitting out motion input (i.e. the big innovation in the last 10 years), voice input (the big innovation over the last 5 years) and telepresence isn't going to be a core feature unlike all the competition. And of course they are going to be the most expensive option with the least bang for the buck.
Re: Valve demonstrates Steam Controller [video]
#68Re: Valve demonstrates Steam Controller [video]
#69Earlier quoted context omitted.
What exactly are you skeptical of? The skepticism previously was that this controller would be unusable. This video shows a person playing PC games with the controller rapidly and with skill. I still want to see a platformer and a fighting game since the best mapping is a little unclear. (Though these a) won't be showstoppers and b) are likely to be workable.) Humans are adaptable and if this controller is reasonably…
i play for leisure with a mouse on a pc and I'm not a pro or anything. Yet, i'm way smoother, faster and accurate at the same time. I mean I can headshot pretty often within 50ms. This guy needs a full second on NON-MOVING targets in counterstrike. He would have zero chance against a mouse user. zero. Remember that this guy played with the controller for a long time and his job is to make it look like as good as poss…
Re: Valve demonstrates Steam Controller [video]
#70Earlier quoted context omitted.
i play for leisure with a mouse on a pc and I'm not a pro or anything. Yet, i'm way smoother, faster and accurate at the same time. I mean I can headshot pretty often within 50ms. This guy needs a full second on NON-MOVING targets in counterstrike. He would have zero chance against a mouse user. zero. Remember that this guy played with the controller for a long time and his job is to make it look like as good as poss…
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