Love it. Refreshingly addictive. Only complaint is that I can't automatically tell which color I am to start. Maybe I'm missing something, but it's never immediately known - I need to jiggle left and right.
You're red. Sorry I should have made that more clear.
Show HN: Multiplayer Snake in Go
61–70 of 80 posts
Re: Show HN: Multiplayer Snake in Go
#62Can you tell a bit more about Go's performance in this project? Number of connections, RAM footprint, etc. Thx.
Looks like it's using about 50Mb, but I think that's just the reserved memory.
It's preforming well, but even more than the performance, I think Go was a good fit due to the concurrent nature of a multiplayer game.
Re: Show HN: Multiplayer Snake in Go
#63Earlier quoted context omitted.
I agree the ability to kill your self with a 180 kinda sucks. It's not fun when you do it to yourself and it is not satisfying when your opponent does it either. I would make sure that it was impossible to do.
Just fixed the bug. I need to take it down for about a minute to deploy, so I'll deploy this when the traffic is lower.
Re: Show HN: Multiplayer Snake in Go
#64Re: Show HN: Multiplayer Snake in Go
#65Who thinks that north/south/east/west is the right way to control a snake? The proper controls are left and right.
Re: Show HN: Multiplayer Snake in Go
#66Who thinks that north/south/east/west is the right way to control a snake? The proper controls are left and right.
Re: Show HN: Multiplayer Snake in Go
#67Who thinks that north/south/east/west is the right way to control a snake? The proper controls are left and right.
Re: Show HN: Multiplayer Snake in Go
#68Re: Show HN: Multiplayer Snake in Go
#69What's the entire stack here? Is JavaScript in the browser generated from Go or!?
It would be great if you could give a one-liner overview of what's going on : )
Love it btw
Re: Show HN: Multiplayer Snake in Go
#70How about a rating system (Elo) and a leaderboard for ratings?