Show HN: Multiplayer Snake in Go
hipstersnake.com
Show HN: Multiplayer Snake in Go
1–10 of 80 posts
Re: Show HN: Multiplayer Snake in Go
#2You could do a Tron from that
Re: Show HN: Multiplayer Snake in Go
#3Pretty cool. Although when you start, you have no idea which snake you are. I end up in the wall half the time because I suspect I'm the other snake.
Re: Show HN: Multiplayer Snake in Go
#4Pretty cool. Although when you start, you have no idea which snake you are. I end up in the wall half the time because I suspect I'm the other snake.
Ok, so I figured out that you're always the red snake. Might want to point that out on the page.
Re: Show HN: Multiplayer Snake in Go
#5Pretty cool. Although when you start, you have no idea which snake you are. I end up in the wall half the time because I suspect I'm the other snake.
Had the same thing.
Re: Show HN: Multiplayer Snake in Go
#6It's a fascinating concept, but the implementation is untenably slow.
Re: Show HN: Multiplayer Snake in Go
#7Who thinks that north/south/east/west is the right way to control a snake? The proper controls are left and right.
Re: Show HN: Multiplayer Snake in Go
#8Does anyone else think the stages ramp up too quickly? How about cranking down the speed multiplier a little bit for each round? By the time I get a long snake I spend more time just not running into an outer wall than actually trying to corner my opponent.
Re: Show HN: Multiplayer Snake in Go
#9Big friendly FU to all you bastards who cut me off to win...
Re: Show HN: Multiplayer Snake in Go
#10The controls don't react if you press them too quickly. How about queueing up key presses and then each additional step of the snake would dequeue a key press?