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Stephen's Sausage Roll remains one of the most influential puzzle games

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Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#61
post #23

Earlier quoted context omitted.

Demon’s Souls??? I guess Zelda, Metroid and Half-Life also count as puzzle games then. :)

Metroid, Half-Life, and Demon's Souls I would take issue with, but I've always considered Zelda a puzzle game, and I never questioned it until now. I suppose the new Breath of the Wild / Tears of the Kingdom titles are more action-oriented, but everything in the mold of Ocarina of Time is a puzzle game with some light combat sprinkled on top.

Dungeons contain mainly puzzles, but otherwise it's a lot of combat and story and side quests, similar to most RPGs.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#62
post #39

All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.

>All of the critically acclaimed puzzle games seem to be sokobans

Wouldn't really agree considering:

Antichamber, The Witness, Talos Principle, Manifold Garden, Portal, Zachtronics, Tunic, Blue Prince, Return of the Obra Dinn, Seance of Blake Manor, a bunch more I could list.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#63
post #61

Earlier quoted context omitted.

Metroid, Half-Life, and Demon's Souls I would take issue with, but I've always considered Zelda a puzzle game, and I never questioned it until now. I suppose the new Breath of the Wild / Tears of the Kingdom titles are more action-oriented, but everything in the mold of Ocarina of Time is a puzzle game with some light combat sprinkled on top.

Dungeons contain mainly puzzles, but otherwise it's a lot of combat and story and side quests, similar to most RPGs.

But the overworld missions are basically all puzzles! I don't think there's more combat in the overworld than in dungeons.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#64
post #23

Earlier quoted context omitted.

Demon’s Souls??? I guess Zelda, Metroid and Half-Life also count as puzzle games then. :)

Metroid, Half-Life, and Demon's Souls I would take issue with, but I've always considered Zelda a puzzle game, and I never questioned it until now. I suppose the new Breath of the Wild / Tears of the Kingdom titles are more action-oriented, but everything in the mold of Ocarina of Time is a puzzle game with some light combat sprinkled on top.

I was being a bit silly but the Souls series do have a metroidvania angle to them. Also each enemy, especially the bosses, are small puzzles where you figure out how they work and then how to overcome them.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#65
I recently watched "A Course on Puzzle Game Design" by Matthew VanDevander and he mentioned Stephen's Sausage Roll a few times.

https://youtu.be/85mAmP4k1Co?si=yuxpJ2xhkH7r_eo3

The video has lots of helpful information for puzzle game design. I have started to incorporate some of that knowledge into my own puzzle game https://qcgeneral29.itch.io/lets-learn

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#67
post #62
post #39

All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.

>All of the critically acclaimed puzzle games seem to be sokobans Wouldn't really agree considering: Antichamber, The Witness, Talos Principle, Manifold Garden, Portal, Zachtronics, Tunic, Blue Prince, Return of the Obra Dinn, Seance of Blake Manor, a bunch more I could list.

Tunic is such an incredible experience. If you ever enjoyed the original Zelda and its manual, you simply must play tunic. It captures something incredible. And it has some amazing twists.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#68
post #19

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.

The witness was fine, but The Looker was much better.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#69

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

if we're going to plug random puzzle games on this thread, IMO the most underdiscussed puzzle game of all time is Recursed, the only game i've played which properly explores recursion as a mechanic, and (MINOR SPOILER) the only game i've played which detects when you have created logical contradictions, and for each contradiction you achieve rewards you with a secret bonus level.

If we're talking about recursion, Patrick's Parabox is another stellar pick.
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