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Minecraft Java is switching from OpenGL to Vulkan

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Re: Minecraft Java is switching from OpenGL to Vulkan

#61
post #9

Earlier quoted context omitted.

Java is the original version from Mojang/Notch. There’s always been enough of a community that killing it off to move away from Java would break so many extensions and servers would see an active revolt. There is the non-Java version (Bedrock), but that’s not nearly as extensible.

Switching to vulkan breaks all the extensions too

No, it only breaks the eye candy extensions.

There's a whole community that plays on private servers and uses extensions for stuff like access control, new game mechanics (which doesn't mean new shaders but new behaviors in game) etc.

The native windows version is not moddable as described above. And probably will never be because MS wants you to rent "servers" from them.

So most "serious" minecraft players ignore bedrock.

Re: Minecraft Java is switching from OpenGL to Vulkan

#62

Earlier quoted context omitted.

They use bgfx for bedrock edition. https://github.com/bkaradzic/bgfx https://www.minecraft.net/en-us/attribution

This is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the language bindings instead. I Love Godot from my time tinkering with it but one of the reasons why Godot is so hopeful in future compared to other engines is imo the fact that they support many many platforms. I have seen some blogposts on HN where so…

> Why not just use bgfx with the language bindings instead.

For me the biggest obstacle would be the weird build system the project insists on using.

Re: Minecraft Java is switching from OpenGL to Vulkan

#63
Damn, this will break Minecraft on my original machine, an Acer C720 Chromebook modded to run Linux. The Intel HD4400 iGPU doesn’t support Vulcan!

I always appreciated that MC would run on virtually any hardware, especially as a kid without access to anything nice.

Re: Minecraft Java is switching from OpenGL to Vulkan

#64
post #54

Earlier quoted context omitted.

TBH Mojang should have the resources to do that on his own, Minecraft is the best selling game of all times btw.

I imagine it's far from the best-earning, though. It's a one-time purchase.

You need subscription for multiplayer

Re: Minecraft Java is switching from OpenGL to Vulkan

#65
post #54

Earlier quoted context omitted.

TBH Mojang should have the resources to do that on his own, Minecraft is the best selling game of all times btw.

I imagine it's far from the best-earning, though. It's a one-time purchase.

Skins, media packs, servers, hosted realms, upsales through all consoles, multiple copies for multiplayer with/between your kids… also a mass revolving shit tumbler of account stuff on the backend that invalidated lots of old accounts…

I bought during the beta for a lifetime of goodies, had to buy it again after the buyout, then again after an update to MS accounts wasn’t acted on, and then for the Switch. I’ve bought Minecraft 4 times, with another on the horizon if it keeps popular.

Re: Minecraft Java is switching from OpenGL to Vulkan

#66
post #54

Earlier quoted context omitted.

TBH Mojang should have the resources to do that on his own, Minecraft is the best selling game of all times btw.

I imagine it's far from the best-earning, though. It's a one-time purchase.

They do have a bunch of add-ons now with Realms notably, but I wonder if this revenue goes to Mojang or to another Microsoft branch for tax reasons. To say nothing of derived media, plushies, Legos etc.

Re: Minecraft Java is switching from OpenGL to Vulkan

#67

Damn, this will break Minecraft on my original machine, an Acer C720 Chromebook modded to run Linux. The Intel HD4400 iGPU doesn’t support Vulcan! I always appreciated that MC would run on virtually any hardware, especially as a kid without access to anything nice.

> Once this happens, players will be able to switch between OpenGL rendering and Vulkan rendering

I think this means you'll be able to continue using Minecraft with OpenGL.

Re: Minecraft Java is switching from OpenGL to Vulkan

#68
post #24

This is great news. I was super disappointed when Rainbow Six Siege dropped the Vulkan version of their game. They cited the support burden as the reason they dropped it, as nearly every game in the studio defaulted to DX11/12. For at least two years after that they received non-stop complaints of frame stutters on DX12. I do not know if the situation has gotten much better since then. Slightly off-topic too, but I w…

That's the least of R6's problems!

Re: Minecraft Java is switching from OpenGL to Vulkan

#69
Microsoft seems to be doing anything they can to get rid of Minecraft Java users having bought a Mojang license in the past. Either they are conspiring against their users, or they just don't care.

The dubious Mojang account migration. Their lack of support for kids who got their accounts phished recently. Migrating to Vulkan breaking old hardware.

Sad story, but it was to be expected MS bought Mojang.

Re: Minecraft Java is switching from OpenGL to Vulkan

#70
post #64
post #54

Earlier quoted context omitted.

I imagine it's far from the best-earning, though. It's a one-time purchase.

You need subscription for multiplayer

I don't think that's right. A Realms sub gives you a private server to play on but you don't need that. You can host your own for free.
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