Minecraft Java is switching from OpenGL to Vulkan
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Minecraft Java is switching from OpenGL to Vulkan
1–10 of 177 posts
Re: Minecraft Java is switching from OpenGL to Vulkan
#2Re: Minecraft Java is switching from OpenGL to Vulkan
#3Re: Minecraft Java is switching from OpenGL to Vulkan
#4I hope they have a solution to the notorious Vulkan shader compilation lag spikes.
Re: Minecraft Java is switching from OpenGL to Vulkan
#5I hope they have a solution to the notorious Vulkan shader compilation lag spikes.
I don't think Minecraft's renderer will be PSO-heavy enough to have stuttering issues. It's not a state-of-the-art compute-driven renderer that supports artist-driven workflows with custom materials and shaders... it's just a voxel renderer with very primitive lighting.
Re: Minecraft Java is switching from OpenGL to Vulkan
#6Though I thought a company large as Microsoft would have the resources to build a cross-platform RHI with the most stable API available for each platform (DX12 for Windows and Metal for macOS)...
Re: Minecraft Java is switching from OpenGL to Vulkan
#7Re: Minecraft Java is switching from OpenGL to Vulkan
#8I hope they have a solution to the notorious Vulkan shader compilation lag spikes.
Re: Minecraft Java is switching from OpenGL to Vulkan
#9I'm frankly shocked microsoft has a java implementation. I thought they were the type of organization to pretend it didn't exist!
There is the non-Java version (Bedrock), but that’s not nearly as extensible.
Re: Minecraft Java is switching from OpenGL to Vulkan
#10I'm frankly shocked microsoft has a java implementation. I thought they were the type of organization to pretend it didn't exist!