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Citybound: City building game, microscopic models to vividly simulate organism

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Re: Citybound: City building game, microscopic models to vividly simulate organism

#62

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Cities skylines 2 implementation is still pretty lackluster in related aspects. Lots of buildings have forced carparks. People are content to walk absurd distances. I almost preordered when I saw mixed use zoning.

> Cities skylines 2 is pretty lackluster

Fixed that for you. Huge fan of CS1, pre-ordered CS2, major regret. CS2 release felt like everything wrong with the game industry. Not sure I'll ever pre-order or support Colossal/Paradox again.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#63
post #50

Earlier quoted context omitted.

Because cars?

Those videos show suburbia with huge roads - that does not sound like 'City'.

Eh. What they really show is a tech demo. It has simple houses and stores instead of a single apartment building with both in them because it needs to test the path finding and traffic simulation. It also needs to test the agent simulation, where each agent goes somewhere that satisfies a need. If everything were in a single building then there would be no way to find bugs in those systems.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#64
post #25

Does it simulate the darker side of city life, corruption, crime, etc.

Does Farm Simulator simulate the darker side of rural life, corruption, crime, etc.

No, put it didn't necessarily pitch itself as a finely detailed simulation.

I'm really not sure what you were going with with this line of passive aggressive what aboutism.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#65

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Cyberpunk 2077 is freakishly realistic. Of course, they did hire actual urban planners to design it. https://gamerant.com/cyberpunk-2077-city-planners-make-night...

That's not even close to a city builder...

Re: Citybound: City building game, microscopic models to vividly simulate organism

#66
post #55
post #8

Earlier quoted context omitted.

You could play Workers and Resources: Soviet Republic, which has no zones at all. And apparently you start with apartment blocks, not single–family housing. And if you want sidewalks, you have to place them. All of them, individually. I haven’t played it (or CS2) yet, but I’ve been considering it.

Workers and Resources is fantastic! You even have to lay sewer lines with an appropriate gradient and/or place lift stations to get it to the treatment plant. Also: it has one of the best soundtracks ... of anything anywhere of all time. https://www.youtube.com/watch?v=kZROr6D2Sb8&list=PLdAfbEvw-2...

I was kind of expecting the soundtrack to the Simpsons Worker and Parasite cartoon.
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