> With over 90% of the PC market running on NVIDIA tech, they’re the clear winner of the GPU race. The losers are every single one of us. I have been rocking AMD GPU ever since the drivers were upstreamed into the linux kernel. No regrets. I have also realized that there is a lot out there in the world besides video games, and getting all in a huff about it isn’t worth my time or energy. But consumer gotta consoooooo…
Nvidia won, we all lost
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Re: Nvidia won, we all lost
#62I honestly don't know why nvidia didn't just suspend their consumer line entirely. It's clearly no longer a significant revenue source and they have thoroughly destroyed consumer goodwill over the past 5 years.
Re: Nvidia won, we all lost
#63Re: Nvidia won, we all lost
#64The spoiled gamer mentality is getting old for those of us that actually work daily in GPGPU across industries, develop with RTX kit, do AI research, etc.
Yes they’ve had some marketing and technical flubs as any giant publically traded company will have, but their balance of research-driven development alongside corporate profit necessities is unmatched.
Re: Nvidia won, we all lost
#65Re: Nvidia won, we all lost
#66And you can build mythologies around falsehoods to further reinforce it: "I have a legal obligation to maximize shareholder value." No buddy, you have some very specific restrictions on your ability to sell the company to your cousin (ha!) for a handful of glass beads. You have a legal obligation to bin your wafers the way it says on your own box, but that doesn't seem to bother you.
These days I get a machine like the excellent ASUS Proart P16 (grab one of those before they're all gone if you can) with a little 4060 or 4070 in it that can boot up Pytorch and make sure the model will run forwards and backwards at a contrived size, and then go rent a GB200 or whatever from Latitude or someone (seriously check out Latitude, they're great), or maybe one of those wildly competitive L40 series fly machines (fly whips the llama's ass like nothing since Winamp, check them out too). The GMTek EVO-X1 is a pretty capable little ROCm inference machine for under 1000, its big brother is nipping at the heels of a DGX Spark under 2k. There is good stuff out there but its all from non-incumbent angles.
I don't game anymore but if I did I would be paying a lot of attention to ARC, I've heard great things.
Fuck the cloud and their ancient Xeon SKUs for more than Latitude charges for 5Ghz EPYC. Fuck NVIDIA gaming retail rat race, its an electrical as well as moral hazard in 2025.
It's a shame we all have to be tricky to get what used to be a halfway fair deal 5-10 years ago (and 20 years ago they passed a HUGE part of the scaling bonanza down to the consumer), but its possible to compute well in 2025.
Re: Nvidia won, we all lost
#67I don’t want to jump on nvidia but I found it super weird when they clearly remote controlled a Disney bot onto the stage and claimed it was all using real time AI which was clearly impossible due to no latency and weirdly the bot verifying correct stage position in relation to the presenter. It was obviously the Disney bot just being controlled by someone off stage. I found it super alarming because why would they f…
Not just you. I hate being lied to, especially if it's so the liar can reap some economic advantage from having the lie believed.
Re: Nvidia won, we all lost
#68Nobody’s going to read this, but this article and sentiment is utter anti-corporate bullshit, and the vastly congruent responses show that none of you have watched the historical development of GPGPU, or do any serious work on GPUs, or keep up with the open work of nvidia researchers. The spoiled gamer mentality is getting old for those of us that actually work daily in GPGPU across industries, develop with RTX kit,…
Re: Nvidia won, we all lost
#69Earlier quoted context omitted.
Every kind of TAA that I've seen creates artifacts around fast-moving objects. This may sound like a niche problem only found in fast-twitch games but it's cropped up in turn-based RPGs and factory/city builders. I personally turn it off as soon as I notice it. Unfortunately, some games have removed traditional MSAA as an option, and some are even making it difficult to turn off AA when TAA and FXAA are the only opti…
It's not that it's difficult to turn off TAA: it's that so many modern techniques do not work without temporal accumulation and anti-aliasing. Ray tracing? Temporal accumulation and denoising. Irradiance cache? Temporal accumulation and denoising. most modern light rendering techniques cannot be done in time in a single frame. Add to that the fact that deferred or hybrid rendering makes implementing MSAA be anywhere…
Re: Nvidia won, we all lost
#70Remember when nvidia got caught dropping 2 bits of color information to beat ati in benchmarks? I still can't believe anyone has trusted them since! That is an insane thing to do considering the purpose of the product. For as long as they have competition, I will support those companies instead. If they all fail, I guess I will start one. My spite for them knows no limits
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The forum post you linked was an april fools joke.